*snipped away part of the reply* Or to us a mana system that allows you to build the spell and power it. This requries lots of work with the DM/GM as to cost and power. However the book itself was / is a great resource about the Company and a lot of the history. Well worth the monies. Pat ----- Original Message ----- From: David Ainsworth<mailto:Narsham@charter.net> To: Glen Cook: Science Fiction/Fantasy Author<mailto:glencook-fans@mailman.xmission.com> Sent: Monday, March 19, 2007 4:14 PM Subject: Re: [Glencook-fans] Something newish on the wiki The best way to run such a game is probably for nobody in the party to have spellcasting ability. Then the GM can handle all the magic mysteriously behind the scenes. David