// What's interesting in this binary is that the image is correct moste of the // time but is position is not .. modify the angle (aroude the last rotate) // to see probable wild effect.. actually i got. On of those cool moment you // can have with a computer arguying who right and who is wrong.. // be sure me compilator was in full error last nigthà // // // // //Sebastien Helie //Integrator #12809 _ 12823 working under 256_73 personal oscilliator(in cased here)... //Pov_RAY BINARY START======================================================= #include "colors.inc" camera { location <25,35,-25> look_at 0 //angle 30 } background { color White } light_source { <300, 300, -1000> White } # declare Chain_Gold = texture { pigment { BrightGold } finish { ambient .1 diffuse .4 reflection .25 specular 1 metallic } } # declare grid_one = cylinder {<-0,-10,0>,<0,10,0>,0.1 texture { Chain_Gold } } # declare grid = union { object {grid_one translate y-1} object {grid_one translate y-2} object {grid_one translate y-3} object {grid_one translate y-4} object {grid_one translate y-5} object {grid_one translate y-6} object {grid_one translate y-7} object {grid_one translate y-8} object {grid_one translate y-9} object {grid_one translate y-10} object {grid_one translate y-11} object {grid_one translate y-12} object {grid_one translate y-13} object {grid_one translate y-14} object {grid_one translate y-15} object {grid_one translate y-16} object {grid_one translate y-17} object {grid_one translate y-18} object {grid_one translate y-19} object {grid_one translate y-20} } # declare grid_two = cylinder {<-10,0,0>,<10,0,0>,0.1 texture { Chain_Gold } } # declare grid_2 = union { object {grid_two translate y-1} object {grid_two translate y-2} object {grid_two translate y-3} object {grid_two translate y-4} object {grid_two translate y-5} object {grid_two translate y-6} object {grid_two translate y-7} object {grid_two translate y-8} object {grid_two translate y-9} object {grid_two translate y-10} object {grid_two translate y-11} object {grid_two translate y-12} object {grid_two translate y-13} object {grid_two translate y-14} object {grid_two translate y-15} object {grid_two translate y-16} object {grid_two translate y-17} object {grid_two translate y-18} object {grid_two translate y-19} object {grid_two translate y-20} } # declare grid = union { object {grid_one translate y-1} object {grid_one translate y-2} object {grid_one translate y-3} object {grid_one translate y-4} object {grid_one translate y-5} object {grid_one translate y-6} object {grid_one translate y-7} object {grid_one translate y-8} object {grid_one translate y-9} object {grid_one translate y-10} object {grid_one translate y-11} object {grid_one translate y-12} object {grid_one translate y-13} object {grid_one translate y-14} object {grid_one translate y-15} object {grid_one translate y-16} object {grid_one translate y-17} object {grid_one translate y-18} object {grid_one translate y-19} object {grid_one translate y-20} } # declare grid_3 = cylinder {<-0,0,-10>,<0,0,10>,0.1 texture { Chain_Gold } } # declare grid_3_1 = union { object {grid_3 translate y-1} object {grid_3 translate y-2} object {grid_3 translate y-3} object {grid_3 translate y-4} object {grid_3 translate y-5} object {grid_3 translate y-6} object {grid_3 translate y-7} object {grid_3 translate y-8} object {grid_3 translate y-9} object {grid_3 translate y-10} object {grid_3 translate y-11} object {grid_3 translate y-12} object {grid_3 translate y-13} object {grid_3 translate y-14} object {grid_3 translate y-15} object {grid_3 translate y-16} object {grid_3 translate y-17} object {grid_3 translate y-18} object {grid_3 translate y-19} object {grid_3 translate y-20} } object {grid rotate 45 } object {grid_2 rotate 45 } object {grid_3_1 rotate 45 } POV-RAY BINARY END==========================================17:53:??
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Sebastien helie