// What's interesting in this binary is that the image is correct moste of the
// time but is position is not .. modify the angle (aroude the last rotate)
// to see probable wild effect.. actually i got. On of those cool moment you
// can have with a computer arguying who right and who is wrong..
// be sure me compilator was in full error last nigthà
//
//
//
//
//Sebastien Helie
//Integrator #12809 _ 12823 working under 256_73 personal oscilliator(in cased here)...
//Pov_RAY BINARY START=======================================================
#include "colors.inc"
camera {
location <25,35,-25>
look_at 0
//angle 30
}
background { color White }
light_source { <300, 300, -1000> White }
# declare Chain_Gold = texture {
pigment { BrightGold }
finish {
ambient .1
diffuse .4
reflection .25
specular 1
metallic
}
}
# declare grid_one = cylinder {<-0,-10,0>,<0,10,0>,0.1
texture { Chain_Gold }
}
# declare grid = union {
object {grid_one
translate y-1}
object {grid_one
translate y-2}
object {grid_one
translate y-3}
object {grid_one
translate y-4}
object {grid_one
translate y-5}
object {grid_one
translate y-6}
object {grid_one
translate y-7}
object {grid_one
translate y-8}
object {grid_one
translate y-9}
object {grid_one
translate y-10}
object {grid_one
translate y-11}
object {grid_one
translate y-12}
object {grid_one
translate y-13}
object {grid_one
translate y-14}
object {grid_one
translate y-15}
object {grid_one
translate y-16}
object {grid_one
translate y-17}
object {grid_one
translate y-18}
object {grid_one
translate y-19}
object {grid_one
translate y-20}
}
# declare grid_two = cylinder {<-10,0,0>,<10,0,0>,0.1
texture { Chain_Gold }
}
# declare grid_2 = union {
object {grid_two
translate y-1}
object {grid_two
translate y-2}
object {grid_two
translate y-3}
object {grid_two
translate y-4}
object {grid_two
translate y-5}
object {grid_two
translate y-6}
object {grid_two
translate y-7}
object {grid_two
translate y-8}
object {grid_two
translate y-9}
object {grid_two
translate y-10}
object {grid_two
translate y-11}
object {grid_two
translate y-12}
object {grid_two
translate y-13}
object {grid_two
translate y-14}
object {grid_two
translate y-15}
object {grid_two
translate y-16}
object {grid_two
translate y-17}
object {grid_two
translate y-18}
object {grid_two
translate y-19}
object {grid_two
translate y-20}
}
# declare grid = union {
object {grid_one
translate y-1}
object {grid_one
translate y-2}
object {grid_one
translate y-3}
object {grid_one
translate y-4}
object {grid_one
translate y-5}
object {grid_one
translate y-6}
object {grid_one
translate y-7}
object {grid_one
translate y-8}
object {grid_one
translate y-9}
object {grid_one
translate y-10}
object {grid_one
translate y-11}
object {grid_one
translate y-12}
object {grid_one
translate y-13}
object {grid_one
translate y-14}
object {grid_one
translate y-15}
object {grid_one
translate y-16}
object {grid_one
translate y-17}
object {grid_one
translate y-18}
object {grid_one
translate y-19}
object {grid_one
translate y-20}
}
# declare grid_3 = cylinder {<-0,0,-10>,<0,0,10>,0.1
texture { Chain_Gold }
}
# declare grid_3_1 = union {
object {grid_3
translate y-1}
object {grid_3
translate y-2}
object {grid_3
translate y-3}
object {grid_3
translate y-4}
object {grid_3
translate y-5}
object {grid_3
translate y-6}
object {grid_3
translate y-7}
object {grid_3
translate y-8}
object {grid_3
translate y-9}
object {grid_3
translate y-10}
object {grid_3
translate y-11}
object {grid_3
translate y-12}
object {grid_3
translate y-13}
object {grid_3
translate y-14}
object {grid_3
translate y-15}
object {grid_3
translate y-16}
object {grid_3
translate y-17}
object {grid_3
translate y-18}
object {grid_3
translate y-19}
object {grid_3
translate y-20}
}
object {grid
rotate 45
}
object {grid_2
rotate 45
}
object {grid_3_1
rotate 45
}
POV-RAY BINARY END==========================================17:53:??