// What's interesting in this binary is that the image is correct moste of the
// time but is position is not .. modify the angle (aroude the last rotate)
// to see probable wild effect.. actually i got. On of those cool moment you
// can have with a computer arguying who right and who is wrong..
// be sure me compilator was in full error last nigthà
//
// 
//
//
//Sebastien Helie
//Integrator #12809 _ 12823 working under 256_73 personal oscilliator(in cased here)...
//Pov_RAY BINARY START=======================================================

#include "colors.inc"
camera {
       location <25,35,-25>
       look_at 0
        //angle 30
        }
background { color White  }
light_source { <300, 300, -1000> White }

# declare Chain_Gold = texture {
        pigment { BrightGold }
        finish {
                ambient .1
                diffuse .4
                reflection .25
                specular 1
                metallic
                }
        }
# declare grid_one = cylinder {<-0,-10,0>,<0,10,0>,0.1
                     texture { Chain_Gold }
                     }

# declare grid = union {
       
      
        object {grid_one
                translate y-1}
        object {grid_one
                translate y-2}
        object {grid_one
                translate y-3}
        object {grid_one
                translate y-4}
        object {grid_one
                translate y-5}
        object {grid_one
                translate y-6}
        object {grid_one
                translate y-7}
        object {grid_one
                translate y-8}
        object {grid_one
                translate y-9}
        object {grid_one
                translate y-10}
        object {grid_one
                translate y-11}
        object {grid_one
                translate y-12}
        object {grid_one
                translate y-13}
        object {grid_one
                translate y-14}
        object {grid_one
                translate y-15}
        object {grid_one
                translate y-16}
        object {grid_one
                translate y-17}
        object {grid_one
                translate y-18}
        object {grid_one
                translate y-19}
      
        object {grid_one
                translate y-20}
        }

       
 
# declare grid_two = cylinder {<-10,0,0>,<10,0,0>,0.1
                     texture { Chain_Gold }
                     }

# declare grid_2 = union {
       
      
        object {grid_two
                translate y-1}
        object {grid_two
                translate y-2}
        object {grid_two
                translate y-3}
        object {grid_two
                translate y-4}
        object {grid_two
                translate y-5}
        object {grid_two
                translate y-6}
        object {grid_two
                translate y-7}
        object {grid_two
                translate y-8}
        object {grid_two
                translate y-9}
        object {grid_two
                translate y-10}
        object {grid_two
                translate y-11}
        object {grid_two
                translate y-12}
        object {grid_two
                translate y-13}
        object {grid_two
                translate y-14}
        object {grid_two
                translate y-15}
        object {grid_two
                translate y-16}
        object {grid_two
                translate y-17}
        object {grid_two
                translate y-18}
        object {grid_two
                translate y-19}
      
        object {grid_two
                translate y-20}
        }
 # declare grid = union {
       
      
        object {grid_one
                translate y-1}
        object {grid_one
                translate y-2}
        object {grid_one
                translate y-3}
        object {grid_one
                translate y-4}
        object {grid_one
                translate y-5}
        object {grid_one
                translate y-6}
        object {grid_one
                translate y-7}
        object {grid_one
                translate y-8}
        object {grid_one
                translate y-9}
        object {grid_one
                translate y-10}
        object {grid_one
                translate y-11}
        object {grid_one
                translate y-12}
        object {grid_one
                translate y-13}
        object {grid_one
                translate y-14}
        object {grid_one
                translate y-15}
        object {grid_one
                translate y-16}
        object {grid_one
                translate y-17}
        object {grid_one
                translate y-18}
        object {grid_one
                translate y-19}
      
        object {grid_one
                translate y-20}
        }

       
 
# declare grid_3 = cylinder {<-0,0,-10>,<0,0,10>,0.1
                     texture { Chain_Gold }
                     }

# declare grid_3_1 = union {
       
      
        object {grid_3
                translate y-1}
        object {grid_3
                translate y-2}
        object {grid_3
                translate y-3}
        object {grid_3
                translate y-4}
        object {grid_3
                translate y-5}
        object {grid_3
                translate y-6}
        object {grid_3
                translate y-7}
        object {grid_3
                translate y-8}
        object {grid_3
                translate y-9}
        object {grid_3
                translate y-10}
        object {grid_3
                translate y-11}
        object {grid_3
                translate y-12}
        object {grid_3
                translate y-13}
        object {grid_3
                translate y-14}
        object {grid_3
                translate y-15}
        object {grid_3
                translate y-16}
        object {grid_3
                translate y-17}
        object {grid_3
                translate y-18}
        object {grid_3
                translate y-19}
      
        object {grid_3
                translate y-20}
        }

               
object {grid
        rotate 45
        }
object {grid_2
        rotate 45
        }
object  {grid_3_1
        rotate 45
        }


POV-RAY BINARY END==========================================17:53:??