[math-fun] Quantum fingers
I learned about an amusing game recently which I haven't seen described very much, called "Quantum Fingers". This game is much like "Go Fish", with the crucial twist that the hands dealt are determined only by the statements made by players as the game proceeds. The game is played with N players, N >= 3. Each player starts with 4 fingers, held up for all to see. The fingers belong to suits; there are N suits, and each suit has 4 fingers. Each player A, in turn, asks a question of the form: "<Player B>, do you have any <suit S>?". If B answers "yes", then B gives A one finger of the suit S, and A gets another question. If B answers "no", then A's turn ends and the next player gets a turn. In addition, during A's turn, A can put down 4 fingers of a suit. There are two ways the game can end. If one player gets rid of all her cards, she wins. On the other hand, if a player creates a logical contradiction (either in response to a question or when laying cards down), then that player loses. To avoid trivial wins, there is one initial condition: no player starts with all 4 fingers of the same suit. Here's a sample game, between Alice, Bob, and Carol. Alice: Carol, do you have any primes? Carol: Yes, I do. Here, have one. [Carol gives Alice one prime finger. Now Carol has 3 fingers and Alice has 5.] Alice: Bob, do you have any primes? Bob: No, I do not. Alice: Aw, shucks. [Alice's turn ends.] Bob: Alice, do you have any primes? Alice: Yes, I do. Here, have one. [Alice gives Bob one prime finger, perhaps the finger she got from Carol.] Bob: Alice, do you have any primes? Alice: No, I'm all out. [At this point, Alice loses. The four primes originally in the game were distributed between Alice, Bob, and Carol. Bob did not have any, so Alice and Carol had all the primes. Carol could not have had them all (by the initial condition), so Alice must have had at least one initially, and could not answer "no" at this point.] There are a couple of questions I have about this game: 1) If you actually try playing this game, it seems to get very confusing. One might ask: Given the number of players and a sequence of moves, is it NP complete (in the length of the sequence) whether the moves are consistent? 2) What can you say about good strategies? Two colluding players can usually force a win among themselves (the first player to get a move asks the other for cards to complete two sets). But there does seem to be some intuitive notion of "good play"; often this consists of not letting anyone else win immediately and waiting for someone to make a mistake. One hint about teaching others: when two people already know the game, it helps to just start the game and start asking questions, explaining as you go. Enjoy, Dylan Thurston and Chung-chieh Shan
Dylan Thurston wrote:
I learned about an amusing game recently which I haven't seen described very much, called "Quantum Fingers". This game is much like "Go Fish", with the crucial twist that the hands dealt are determined only by the statements made by players as the game proceeds.
This game sounds very interesting. I don't know "Go Fish" but I guess it's what we call "Happy Families" in the UK, with a couple of differences: * in Happy Families you can only ask for a card of a suit that you have at least one of yourself. Your example demonstrates that this is not a requirement in Quantum Fingers. * in Happy Families you must say please and thank you when you ask for and receive cards :). I do have a more relevant question:
There are two ways the game can end. If one player gets rid of all her cards, she wins.
I guess this means you can win either by giving away all your fingers, or by putting down four fingers in a suit and then having none left. If I have three rationals and you have one, and I ask you for it and then put down the set, we would both have no fingers left. Is it specified whether you, or I, or both of us win? If the rule allows you to win by giving away your last finger, then there will be stalemate situations. For example, suppose four people are left, and they each have one finger (all of the same suit). The first person to ask someone else for a finger of the right suit will cause them to win. This leads me to suggest a modified rule: if you give away your last card then instead of winning you are out. To win, you have to get rid of all your cards by putting down a set. Almost equivalently: to win you have to have no cards left, and it has to be your go. (Since once you have no fingers left nobody will bother to ask you for any, you might as well be out.) Then again, I haven't played this game yet (though I'm keen to try it) so I'm not really in a position to be making up rules. Richard/
I wrote:
* in Happy Families you can only ask for a card of a suit that you have at least one of yourself. Your example demonstrates that this is not a requirement in Quantum Fingers.
and
... a modified rule... to win you have to have no cards left, and it has to be your go.
Then I did a bit of googling, and found http://www.everything2.com/index.pl?node_id=1349331 which has both these differences (and consequently a difference example). Richard/
On Mon, Dec 30, 2002 at 05:01:38PM +0000, Richard Tucker wrote:
I wrote:
* in Happy Families you can only ask for a card of a suit that you have at least one of yourself. Your example demonstrates that this is not a requirement in Quantum Fingers.
and
... a modified rule... to win you have to have no cards left, and it has to be your go.
Then I did a bit of googling, and found http://www.everything2.com/index.pl?node_id=1349331
which has both these differences (and consequently a difference example).
Yes, I also found this after I posted. I haven't tried this version of the rules yet. --Dylan
participants (2)
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Dylan Thurston -
Richard Tucker