[math-fun] amusing math puzzle
The current puzzle at The Grey Labrynth is an amusing math puzzle. http://www.greylabyrinth.com/puzzles/puzzle.php?puzzle_id=206
The current puzzle at The Grey Labrynth is an amusing math puzzle.
http://www.greylabyrinth.com/puzzles/puzzle.php?puzzle_id=206
Hmm, if I were in this situation (ok, maybe I could not play infinite rounds), I would try to deterministically play 3,2,1, 3,2,1, 3... If player 2 and player 3 adapt to this (playing 2,1,3,2,1,3, and 1,3,2,1,3,2,..., resp.) then we all would get the maximum (symmetric) result: 0, at the same time avoiding any collision. At the beginning there will be probably a phase in which it is not clear who plays 1 and 2 when I play 3. This could be resolved by selecting at random before the "sync" has happened. At the moment I cannot see how the 2 other guys (and myself) could have a better strategy than this... Choosing random numbers all the time has two disadvantages: first, all 3 should have the same distribution (which is not possible, since the interval to choose from is not defined), second, you have collisions that reduce your expectation value... [On the other hand, all 3 could communicate by choosing a very obvious code, e.g. 1=a, 2=b,... (all 3 must speak the same language) and deal out how to play. Since you play afterwards infinite rounds this communication would not reduce your expectation value.] Christoph
Sorry, I had a missunderstanding at the first reading. I thought a draw will lead to a loss of the pot to the house. I am not sure if my arguments apply also in this case. Christoph
On 13 Jan 2007 at 14:39, Pacher Christoph wrote:
The current puzzle at The Grey Labrynth is an amusing math puzzle.
http://www.greylabyrinth.com/puzzles/puzzle.php?puzzle_id=206
Hmm, if I were in this situation (ok, maybe I could not play infinite rounds), .. I would try to deterministically play 3,2,1, 3,2,1, 3...
I've been curious about variations of this puzzle for some time. What if, for example, the situation is exactly as described at the URL, only you don't know how many players there are? /Bernie\ -- Bernie Cosell Fantasy Farm Fibers mailto:bernie@fantasyfarm.com Pearisburg, VA --> Too many people, too few sheep <--
Solution below. The best strategy is to choose 1 with probability 1/2, 2 with probability 1/4, 3 with probability 1/8, ..., n with probability 1/2^n. As is common with game theoretic questions, this "best" strategy has the property that, if all your opponents adopt it, it doesn't matter what strategy you adopt. Franklin T. Adams-Watters ________________________________________________________________________ Check Out the new free AIM(R) Mail -- 2 GB of storage and industry-leading spam and email virus protection.
I'll give it a try (spoiler sketch, perhaps): If there is an optimal strategy S w/o communication and collusion, it should have the property that when two players play S, they are each guaranteed to win at least 1/3 of the time, while the third player can win AT MOST 1/3 of the time. We can assume the 3rd player, wlog, is playing a pure strategy. One strategy that satisfies the properties above is, "Pick number i with probability 1/2^i." On 1/12/07, Dave Dyer <ddyer@real-me.net> wrote:
The current puzzle at The Grey Labrynth is an amusing math puzzle.
http://www.greylabyrinth.com/puzzles/puzzle.php?puzzle_id=206
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participants (5)
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Bernie Cosell -
Dave Dyer -
David Wolfe -
franktaw@netscape.net -
Pacher Christoph