Similarly, in games, the difference between randomness and deterministic chaos is unimportant.
Only if you're talking about pseudo-randoms f(rom a fixed seed or seeds) - use real randoms (e.g. radioactive decay) then the game will change each time it's played even with the same initial conditions. On 6 Aug 2013, at 18:07, Dave Dyer wrote:
Unless you are a philosopher, the difference between "free will" and "determined by causes I can't perceive" is meaningless.
Similarly, in games, the difference between randomness and deterministic chaos is unimportant.
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