When I heard about an approximation of the hypotenuse for 3D calculations years ago I did a brute force and ignorance method yielding 0.85*max+0.51*med+0.25*min as a reasonable attempt for use on a Commodore Amiga in lighting scenes and other non-exacting 3D calculations (average error about 1.7% and max error about 14%). I do not know the continued fraction analytical methodology for this but am wondering how close to optimum (at least to 2 figures) my brute force attempt was ? On 14 Mar 2017, at 01:31, Eugene Salamin via math-fun wrote:
The guy needs to read about continued fractions, and how they optimally approximate.
-- Gene
From: Stuart Anderson <stuart.errol.anderson@gmail.com> To: "math-fun@mailman.xmission.com" <math-fun@mailman.xmission.com> Sent: Monday, March 13, 2017 5:29 PM Subject: [math-fun] square root approximation?
Is this a known method? Not particularly accurate though
https://mystudentvoices.com/how-an-old-mans-ravings-awakened-the-mathematici...
_______________________________________________ math-fun mailing list math-fun@mailman.xmission.com https://mailman.xmission.com/cgi-bin/mailman/listinfo/math-fun
The meaning and purpose of life is to give life purpose and meaning. The instigation of violence indicates a lack of spirituality.