I'm sure that everyone has seen and/or used one of those little spinners that come with many board games. There's usually a piece of cardboard with a circle printed on it and a metal spinning arrow. In order to produce a "random" number, you pluck the spinner arrow in such a way that it spins before stopping on a color or a number. Now since the spinner is given a certain amount of angular momentum due to an impulse from your finger, it has to dissipate that angular momentum (and energy) in order to stop and indicate the color or number. There are various models of the physics of friction that one might utilize to estimate where the arrow will stop. But it should be obvious that no matter which model we use, these spinner can't possibly produce unbiased random numbers -- at least so long as each of the colored and/or numbered sectors are identical in size. So... Let's choose a preferred direction for the spin -- e.g., *clockwise*. Is there a physical model of friction that allows a sector size allocation so that the numbers chosen *will* be less biased -- at least to a first-order approximation? In particular, is there a model of friction that allows a fixed allocation of sector sizes *independent* of the absolute size of the initial impulse ?