I use Java for most graphics. Getting a program of any size to compile from scratch is painful; it's better to search the web first for the source of some working program that does something approximating what you have in mind, then hack it incrementally. The result should be portable across any platform you might have in mind for the foreseeable future. There are built-in 2-D and 3-D extensions which promise improved performance; but I've never used them since I couldn't make sense of the documentation, which is uniformly diabolical. Deitel & Deitel's manual is pretty reliable, with lots of hack-worthy examples. WFL On 11/11/14, Mike Speciner <ms@alum.mit.edu> wrote:
Dan, How about using PostScript? It can do what you want and lots more. A quick google search seems to find interpreters that run on a Mac.
--ms
On 2014-11-11 15:24, Dan Asimov wrote:
I have a nice iMac but other than the terminally buggy and limited app "Grapher" I don't have a way to draw arbitrary pictures on it.
I used to have GL (what gave rise to openGL) under Unix, and could just write a program to do pretty much anything I wanted.
(The key is having the command "Paint pixel (K,L) the color (R,G,B).")
Can someone please tell me how to do this on my iMac ?
( What I've read about computer graphics on my iMac in Apple documentation sounds w-a-a-a-a-a-a-y more complicated than it used to be, with all manner of platforms upon platforms.
Is that really necessary? After all, there's a form of Linux on the iMac and I'd be happy to program with that. )
Thanks,
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