Where I've used lots of random numbers it's been in Monte Carlo simulations with several hundred random variables and a thousand repetitions. Then I need to be able to run the MC again after some change to the system as a baseline test; as well as running it with a sequence of hardware "really" random values. Brent Meeker On 9/30/2013 6:11 PM, David Makin wrote:
You coud record it - but then you could have memory issues - e.g. recording a whole 24 hour's play's worth of randoms for something like Skyrim is not going to be trivial (I love to be able to playback).
On 1 Oct 2013, at 01:39, Dan Asimov wrote:
I had the same thought as David, but then I thought: Why not record the sequence of hardware-generated numbers for future use if needed.
Just how random are hardward-generated sequences, anyway?
--Dan
On 2013-09-30, at 3:37 PM, David Makin wrote:
Precisely because hardware generated is *too* random since it's effectively non-deterministic, one cannot reproduce precisely the same sequence from a given seed - being able to do so is extremely useful in software terms.
On 30 Sep 2013, at 21:34, Eugene Salamin wrote:
These days, why would anyone bother with software generated random numbers? Use hardware generation, amplified noise or quantum detection. Bypass the requirement of algorithm verification. Bypass the problem of a limited number of seeds.
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