Ok, perhaps a Microsoft Kinect/Xbox with the right software could make a passable model for a student's face (or hand, or ...), which could then be "printed" out on the printer. That would be a pretty cool start at getting the student excited. Then utilize existing "morphing" SW to make combination faces of 2 or more kids, or make monster masks for Halloween? At 04:40 PM 8/18/2011, Thomas Knight wrote:
On Aug 18, 2011, at 7:24 PM, Henry Baker wrote:
Perhaps Mike's point also needing a laser scanner is quite important. But the XGP appeared before any decent digital cameras!
Oh, but don't forget that we had Xerox COPIERS 10 years before the XGP. Where is my 3-D scanner/printer to make the copy of my sculpture. Or gear. Or face. And, although we had no decent digital cameras, we did have very high performance film readers and printers.
When I first arrived at Project MAC, the Xerox copier was one of the most amazing things.
If I were a kid who had to get a CAT scan, I'd love to "print out" a copy of one of my own bones. That would be very cool!
--- I haven't studied CAD/CAM languages recently, but the ones from 10+ years ago were pretty uninspiring. Perhaps an artist/mathematician _without any "computer language" skills_ will show us how to do it better. We need some "direct manipulation" ideas for how to describe objects which are very different from the traditional computer language ideas.