Nah, nah--Raise Dead is a 5th level spell, takes a 9th level Cleric.  I figure the Company Wizards as about 4th level (can't make Fireballs), so a 9th level anything would be pretty rare to run across.

I got the Black Company 220 Gaming System book in August (gaming store had an auction, got it for about $10).  Lots of fun reading it, though it's full of typos; wasn't proofed very carefully.  I think it might be fun to run a BC campaign, maybe following the Company's exploits through the first book.  Emphasis would be on "You Can't Trust Nobody".

Steve/Stacey

On Fri, Nov 7, 2008 at 3:06 PM, Richard Chilton <rchilton@auracom.com> wrote:
On Fri, Nov 7, 2008 at 4:12 PM, Michael Llaneza <maserati@speakeasy.net> wrote:




GURPS would be a closer fit. You couldn't do Haroun properly with any
rules TSR ever published. And Mocker would be a mess of multi-classed
confusion.

How many points would having the Harish as an enemy be worth anyway ?

This would have been around the early days of second edition, but those rules wouldn't have been workable for the magic.

In most of Cook's worlds, there seems to:
Amateurs (who know a few tricks) - a level or two of a magic using class in D&D, or GURPS.

Average professions - who can make a living at magic - which pushes the envelop of GURPS.

Big Guns in Training - more talent and education than the average pro.

Big Gun - Say the Taken or the General Wizards of the Dread Empire

World Breakers - Lady, Dominator, and ... darn - I forget the name of the Empire Breaker (guy who took down the Empire of the West).  It's on the tip of my tongue, and I'm sure I'll remember it as soon as I hit send.

GURPS can handle the professional wizard, but the basic magic system can't handle the "RUN! GET THE ARMY RUNNING! HE'S ON THE BATTLE FIELD!" style of wizardry of  the big guns and beyond.

But anyway, TSR was in discussions with Glen Cook's agent about that, but it didn't come off.  Not that game fiction is all that close to the games involved - reading most D&D novels, you have to wonder why this band of heroes can't find a 5th level cleric (could be wrong about that level, but well below 10th) to raise their dead friend.  Game mechanics are routinely sacrificed for drama, and Dread Empire could have fit into some Forgotten Realms or Greyhawk clone.

Richard

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