Re: [Fractint] Seahorse Valley-05
. These are all interesting images, but the one "seahorse valley -05" looks like an image very deep down in the trench between the 2 main bulbs of the mandelbrot. I have been fascinated by this region forever, and it is VERY difficult to get down there. The "peanuts" look that way because they are not resolved - higher iterations are needed and deep enough, even fractint's max 2.1e9 iterations ain't enough. But if you zoom out from it it is not a mandelbrot. Interesting. Check out my post on the UFVP page "where no man has gone before". .
Hi JOTZ, I checked out your movie and the one made by Michael Condron (Canyon Deep) of this area. Is this to say that the 2 main bulbs are really separated by a border that reaches from end to end? Are the two seahorse valleys connected? Or do the two come to a theoretical point at IMAG = 0? I watched your movie again and notice that once you find the trench you then zoom in to one side. What if instead you were to start moving south at this part in the animation. Would the trench become thinner to the point of not being able to be resolved? What I find most interesting about this is that the trench disappears and the reappears once you zoom in far enough. I can't figure out why this is. If you were to start moving north, wouldn't you eventually run into what we normally see as the tip of seahorse valley? Yet if I zoom in on one of those tips, it appears to come to an end and doesn't seem connected to the trench you have found! Roger On 2009-06-07 03:01, JackOfTradeZ wrote:
These are all interesting images, but the one "seahorse valley -05" looks like an image very deep down in the trench between the 2 main bulbs of the mandelbrot. I have been fascinated by this region forever, and it is VERY difficult to get down there.
The "peanuts" look that way because they are not resolved - higher iterations are needed and deep enough, even fractint's max 2.1e9 iterations ain't enough.
But if you zoom out from it it is not a mandelbrot. Interesting.
Check out my post on the UFVP page "where no man has gone before".
JackOfTradeZ@comcast.net wrote:
Check out my post on the UFVP page http://www.fractal-animation.net/ufvp.html "where no man has gone before".
it is too bad that it takes so much processing time to only get 45 seconds of video, and that one can not go even deeper. because it really starts to get interesting about 3/4ths of the way into the video.
Maryetta Campbell wrote:
Lloyd Garrick "JackOfTradeZ" wrote:
Check out my post on the UFVP page http://www.fractal-animation.net/ufvp.html "where no man has gone before".
it is too bad that it takes so much processing time to only get 45 seconds of video, and that one can not go even deeper. because it really starts to get interesting about 3/4ths of the way into the video.
I agree, this was a nice video, and wish there could have been more available at those really deep levels. Maybe in another few years, computers and software will be readily available to the public to allow zooming deeper. (And do it in real time.) :-) Later, P.N.L. ------------------------------------------------- http://home.att.net/~Paul.N.Lee/PNL_Fractals.html http://www.Nahee.com/Fractals/
participants (4)
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JackOfTradeZ@comcast.net -
Maryetta Campbell -
Paul N. Lee -
Vortex Swirling