Re: [Fractint] Arcade_Sound_Sampler.wmv
Bill Jemison mentioned a possible problem with my upload. I will check at the library later this morning, and if I find a problem, then I will upload from my USB key and notify the list when the problem is corrected. I do not hav the bandwidth to do that, now. If the problem turns out to be on Bill's end, then I think I also recently got some software for M4Vs, which means that I should consider putting those videos on my podcast. Last time I tried that format, M4V, I did not get near the compression ratio of a wmv, though, and my taste runs to choosing the best format, rather than supplying five. I think that is what Bill Gates is trying to do with WMV, uh, besides commoditize it in hardware under the HighMath name. AVI is actually at least ten different formats, each with codecs for you to download. DivX, for example, is one of them. Jemison also posted a variation that tries to use OPL and quantization. I never tried that, because I realized that connected orbits reprezent glides, which quantize on shelves or in chromatic runs. In other words, quantization does not accurately reflect continuous lines. For the heck of it, I did try the OPL without quantization. It was not as good to my ears as what is probably a very good simulation of the PC speaker. Since it is controlled by wave volume, and not FM, I am guessing that this PC speaker thing is a simulation, and I am getting woefully out of touch with what is under the hood in these things. Mandelcloud, with unquantized pitch, is among the things that inspired sample-wise, variable-length glides in my software synthesizer. I had intended in my last piece to use my own synthesizer with a just intonation and such glides, but Jemison's six part polyphony was much easier, and I could probably extend code in FRACTINT to do what I want more easily than extending my own very rudimentary soft-synth. Now that I've heard non-quantized sound from OPL, though, I wunder, and I suspect that my synth, especially under post-processing in Nero WaveEdit, would be a different flavour, plus I can connect orbits in any fractal type that creates output with orbitsave=yes. Maybe the difference is in the bitrate for OPL commands, which is probably not 1.4Mbps. _______ http://ecn.ab.ca/~brewhaha/Sound/
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Jay Litwyn