Very unusual reaction here, no superb but really different. enjoy in a click to https://sites.google.com/site/sinpix12823fractal/ START PARAMETER FILE================================= pressur_object { ; buzzing object ; in constante voyage reset=2004 type=formula formulafile=2012_3.frm formulaname=static1 function=cosxx/sqr/cosxx center-mag=-0.542478/0.015025/1.041667 params=1/0/1/0/1/0 float=y maxiter=12 inside=bof60 proximity=100 outside=fmod decomp=2 biomorph=1 periodicity=6 colors=000<4>JJJMMMQQQ<3>eee<8>bbbaaaaaa<3>___ccchhhmmmssszzz00zG0zV0z<8\
`PnaRmbUk<3>eee<8>q__rZZtYY<2>xWWzVVzbV<2>zzV<3>VzV<3>Vzz<2>Vbzhhz<3>zh\ z<3>zhh<3>zzh<3>hzh<3>hzz<2>hlz00S<3>S0S<3>S00<3>SS0<3>0S0<3>0SS<2>07SEE\ S<3>SES<3>SEE<3>SSE<3>ESE<3>ESS<2>EHSKKS<2>QKSSKSSKQSKOSKMSKK<2>SQKSSKQS\ KOSKMSKKSK<2>KSQKSSKQSKOSKMS00G<3>G0G<3>G00<3>GG0<3>0G0<3>0GG<2>04G88G<2\ E8GG8GG8EG8CG8AG88<2>GE8GG8EG8CG8AG88G8<2>8GE8GG8EG8CG8AGBBG<2>FBGGBGGB\ FGBDGBCGBB<2>GFBGGBFGBDGBCGBBGB<2>BGFBGGBFGBDGBCG000<6>000 } frm:static1{;sinpix a=real(p1)+imag(p1) b=real(p2)/2+imag(p2)/2 z=pixel: q=(-z)/(a+b) i=-q+z z=fn1(i)^fn2(q)+fn3(z)^p3+pixel |z|<4 } END PARAMETER FILE==================================
START PARAMETER FILE================================= pressur_object { ; buzzing object ; in constante voyage reset=2004 type=formula formulafile=2012_3.frm formulaname=static1 function=cosxx/sqr/cosxx center-mag=-0.542478/0.015025/1.041667 params=1/0/1/0/1/0 float=y maxiter=12 inside=bof60 proximity=100 outside=fmod decomp=2 biomorph=1 periodicity=6 colors=000<4>JJJMMMQQQ<3>eee<8>bbbaaaaaa<3>___ccchhhmmmssszzz00zG0zV0z<8\
`PnaRmbUk<3>eee<8>q__rZZtYY<2>xWWzVVzbV<2>zzV<3>VzV<3>Vzz<2>Vbzhhz<3>zh\ z<3>zhh<3>zzh<3>hzh<3>hzz<2>hlz00S<3>S0S<3>S00<3>SS0<3>0S0<3>0SS<2>07SEE\ S<3>SES<3>SEE<3>SSE<3>ESE<3>ESS<2>EHSKKS<2>QKSSKSSKQSKOSKMSKK<2>SQKSSKQS\ KOSKMSKKSK<2>KSQKSSKQSKOSKMS00G<3>G0G<3>G00<3>GG0<3>0G0<3>0GG<2>04G88G<2\ E8GG8GG8EG8CG8AG88<2>GE8GG8EG8CG8AG88G8<2>8GE8GG8EG8CG8AGBBG<2>FBGGBGGB\ FGBDGBCGBB<2>GFBGGBFGBDGBCGBBGB<2>BGFBGGBFGBDGBCG000<6>000 } frm:static1{;sinpix a=real(p1)+imag(p1) b=real(p2)/2+imag(p2)/2 z=pixel: q=(-z)/(a+b) i=-q+z z=fn1(i)^fn2(q)+fn3(z)^p3+pixel |z|<4 } END PARAMETER FILE==================================
participants (1)
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Sebastien Helie