Yo Jotz,

Here's a 3D C-set to get you started (where the 2D C-set is given by z = conj(z^2+c)). The p3 = 0 setting toggles for the 3D M-set. Have fun... looking forward to seeing what you find!

Ciao, Russell

_____________________Par file__________________________

3D_C-set {
; Version 2002 Patchlevel 5
reset=2002 type=formula formulafile=file.frm
formulaname=Rot3d_M-set passes=3
center-mag=-0.0253142/0.0234681/0.4875801
params=0/30/-2/2/1/0/0/4/150/253 float=y maxiter=2000000000
inside=0 outside=summ periodicity=0 colors=@grey.map
}

_____________________frm file__________________________


frm:Rot3d_M-set {;periodicity=no, outside=summ
;maxit > p5real*(p5imag+1)
;--------------------------------------------
;p1real: Rotation about x-axis (1st rotation)
;p1imag: Rotation about y-axis (2nd rotation)
;p2real: Far clipping plane
;p2imag: Near clipping plane
;p3real: morph to 3D C-set
;p3imag:
;p4real: z1(0)
;p4imag: Bailout
;p5real: Maxiter per slice
;p5imag: Number of slices - 1
;--------------------------------------------
;
bailout = imag(p4), tiefnum = imag(p5)
delta = (real(p2)-imag(p2))/tiefnum
tmp = pi/180
rotXax = exp(flip(real(p1)*tmp)), rotYax = exp(flip(imag(p1)*tmp))
;
HPixXY = rotYax
VPixZ = real(rotXax)
VPixXY = flip(conj(rotYax))
NXY = VPixZ*VPixXY
NZ = imag(conj(rotXax))
VPixXY = -NZ*VPixXY
;
tmp = NXY*imag(p2) + HPixXY*real(pixel) + VPixXY*imag(pixel)
cx = cx0 = real(tmp), cy = cy0 = imag(tmp)
cz = cz0 = NZ*imag(p2) + VPixZ*imag(pixel) ;HPixZ -> 0
tmp = NXY*delta, dcx = real(tmp), dcy = imag(tmp)
dcz = NZ*delta
x1 = 0
y1 = 0
z1 = real(p4)
j = m = i = 0:
a = x1^2 - y1^2 - z1^2
b = (1-p3)*2*x1*y1 - p3*2*x1*y1
c = (1-p3)*2*x1*z1 - p3*2*x1*z1
x1 = a + cx, y1 = b + cy, z1 = c + cz
IF (bailout >= (sqr(x1)+sqr(y1)+sqr(z1)))
i = i + 1
ELSE
i = 0
m = m + 1
cx = cx0 = cx0 + dcx
cy = cy0 = cy0 + dcy
cz = cz0 = cz0 + dcz
x1 = 0, y1 = 0, z1 = real(p4)
ENDIF
z = m - j
j = j + 1
tiefnum >= m && p5 >= i
}

______________________End par__________________________


---------[ Received Mail Content ]----------
>Subject : [Fractint] Re: 4D stuff
>Date : Fri, 06 Oct 2006 20:12:33 +0000
>From : jackoftradez@comcast.net
>To : fractint@mailman.xmission.com
>
>""A bit rushed at the moment, I'll post some pars later.
>""
>
>Hey Russ - post the complete pars for these things, like the revolution solid on your site. So I can render and tweak and maybe animate ....