In article <4654CA9A.7070307@sympatico.ca>, Doug Stewart <dastew@sympatico.ca> writes:
I am wondering how the windows version of fractint is coming along.
There are two goals I have for the release. The first goal has largely been achieved: have a working Windows native version. The second goal is in progress: transforming the code so that it is understandable by people who want to contribute in a casual manner. The heritage of the code has let to lots of problems in understanding, modifying and extending the code. It also has no unit tests. I'm modifying the code base to remedy both these problems, but its an ongoing and lengthy affair. Hey, you waited 8 years since the last major release, you can wait a little longer, right? ;-)
Do you have any idea when we will see the next version?
It gets closer every time I work on it, but there is no definite date in mind.
Seriously - I would like to see if I could help: but I would have to see the code before I would commit myself.
Anyone can browse the current Windows code by going to <http://www.fractint.net/fractsvn/branches/rt-refactor-device/fractint/> Please keep in mind that this is a "work in progress" and by no means constitutes any sort of source release. The "interesting" bits are in common/, headers/ and win32/. The unix/ folder is kept compiling and linking as changes are made, but it needs to have its existing code backfilled into the driver model that I introduced. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>