In article <B9E9584427BA4CF69C3028F9DFE1323F@homerwq08jetk>, "Albrecht Niekamp" <niekamp@ish.de> writes:
My desktop is 1920/1200 (fractint resolution sf1 1600/1200) I cannot load any of my images - I see only disk video.
The desktop is 1200 pixels high and you need some pixels for the window decorations (title bar, resize handles, etc.), so you can't use 1200 pixels for the window height.
qte: 2nd: The internal buffer is too small. What "internal buffer" are you talking about? unqte
I get a "Buffer overrun" error if I try to load Multifractal_10. Preliminary, smaller versions can be loaded.
This isn't because a buffer is too small; its a logic error in the code. Chances are its a problem in the C parser. There can be plenty of buffer overrun bugs in the DOS code, but since DOS doesn't detect any of them, you just get some memory corruption that may or may not manifest itself over time. This is just another reason why the existing parser/interpreter code needs to be replaced with the compiler I'm working on. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://legalizeadulthood.wordpress.com/the-direct3d-graphics-pipeline/> Legalize Adulthood! <http://legalizeadulthood.wordpress.com>