Added fast parser FPU assembly code. Thanks, Jonathan!
Is my understanding correct that the fast parser assembly code makes floating point *formula* fractals execute faster? I tried the PAR: NYUF004 in: fractint.par that uses the formula: Richard1 in: fractint.frm at 1024x768x256. I kept the MaxIter=150 and tried turning Floating Point off and on. ("no/yes") on the X-screen. "Floating Point=no" (fract001.gif) looks like this: http://tinyurl.com/fract001-No-FP while "Floating Point=yes" (fract002.gif) look like this: http://tinyurl.com/fract002-Yes-FP I thought that possibly the color maps might be different between the two images, but apparently not: http://tinyurl.com/fract001-2-ColrMaps It would seem that some pixels are different values between the two images, then. Is this difference expected? - Hal Lane ######################## # hallane@earthlink.net ######################## -----Original Message----- From: Fractint <fractint-bounces@mailman.xmission.com> On Behalf Of Jonathan Osuch Sent: Sunday, August 25, 2019 2:41 PM To: Fractint and General Fractals Discussion <fractint@mailman.xmission.com> Subject: [Fractint] Update 2019-08-25 to SDL version Folks, Added fast parser FPU assembly code. Look in the directory: https://www.fractint.org/ftp/experimental/ For: Windows version (32-bit) is: SDL2-fractint-20.05alpha-2019-08-25.zip Pre-compiled 64-bit Linux version is: SDL2-Xfractint-20.05alpha-2019-08-25.tar.xz Jonathan _______________________________________________ Fractint mailing list Fractint@mailman.xmission.com https://mailman.xmission.com/cgi-bin/mailman/listinfo/fractint