From: "Morgan L. Owens" <packrat@nznet.gen.nz>
I think it's probably more likely due to the difficulty of manufacturing optics, mirrored spheres, and CCDs/film emulsions to the required precision/resolution.
No, what I meant was, if you build a physical mirror ball stack, with a physical camera mounted inside (no matter how precise/small), the resultant picture would be modified by the infinite reflections of the camera itself. So, you'd need a virtual camera to make sure there's no perturbation introduced. Regards, Miguel
At 02:29 20/05/2002, Franktal Gallery wrote:
Andrew, you might like to check out my ray-traced fractals made from infinite reflections inside a stack of mirrored spheres. I think these pictures show something impossible to reproduce in the real world, because of the perturbation introduced by a real camera. This seems related to the uncertainty principle, I guess.... The virtual camera overcomes this obstacle.
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