22 Apr
2011
22 Apr
'11
1:42 p.m.
In article <4DB12570.9000100@hawaii.rr.com>, david <gnome@hawaii.rr.com> writes:
There are many limits in it, I suspect, because from what I understand, the Fractint code is a tightly-knotted ball of string, much of it assembly code optimized for the DOS' x86 medium memory model. So hard to reverse-engineer and rebuild.
Yes it is a big ball of mud, but only a few bits are assembly. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://legalizeadulthood.wordpress.com/the-direct3d-graphics-pipeline/> Legalize Adulthood! <http://legalizeadulthood.wordpress.com>