A recursive object - shell structures inside of shell structures like a Russian
 doll ( Wikipedia calls them matryoshka dolls). Another pseudo 3d graphic from
 Fractint, a 2d program. I cannot help but acknowledge  the ingenuity of Fractint's
 programmers and formula writers. Ready made at http://maxitersfractalfollies.blogspot.com
 with the Sept. 6 gif as an anti-aliased jpg.


fract409.gif       { ; layers
                     ; blank
                     ; calctime   0:00:28.89
                     ; created Sep 10, 2010
                     ;  Fractint Version 2004 Patchlevel 9
  reset=1960 type=formula formulafile=_c.frm
  formulaname=cdp_jul_mand
  center-mag=0.0683146/-0.00966608/0.6865382/1/50.0000000000000142/-2.5056\
  3458870090017e-014
  params=1.358012634662923/0.352876064333018/-0.3213515427051337/0.7808234\
  629205598/4/64 float=y maxiter=1200 inside=0 outside=summ
  colors=000z88z88y88y88x88w88w88v88u77u77t77t77s77r77r77q77p66p66o66o66n6\
  6m66m66l66k55k55j55j55i55h55h55g55f44f44e44d44d44c44c44b33a33a33`33_33_3\
  3Z33Z33Y22X22X22W22V22V22U22U22T11S11S11R11Q11Q11P11O00yx0yx0yw0xv0xv0wu\
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  0eN0eM0dL0dL0cK0cJ0cJ0bI0bH0aG00tO0tO0sO0rO0rN0qN0pN0oM0oM0nM0mL0mL0lL0k\
  K0jK0jK0iJ0hJ0hJ0gI0fI0eI0eI0dH0cH0cH0bG0aG0`G0`F0_F0ZF0ZE0YE0XE0WD0WD0V\
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  50D50C4DpzDozDnyDlxDkwDivDhuCftCesCdrCbqCapC_oBZnBXmBWlBVkBTjBSiAQhAPgAN\
  fAMeALdAJc9Ib9Ga9F`9D_9CZ9BY89X88W86V85U83T82S70R60Q60P60O60O50N50M50L50\
  K50K40J40I40H40G30F30F30E30D20C20B20A20A109108107106005
  }
frm:Cdp_Jul_Mand {; Copyright (c) Paul W. Carlson, 1998
    ; real(p1) = 0 if Mset, otherwise Julia set
    ; imag(p1) = maximum value of ratio (try 0.01 to 0.3)
    ; p2       = Julia set coordinates (not used if Mset)
    ; real(p3) = number of color ranges
    ; imag(p3) = number of colors in a range
    ;
  z = iter = range_num = bailout = 0
  IF (real(p1) == 0)
    prev_w = 0
    c = pixel
  ELSE
    prev_w = pixel
    c = p2
  ENDIF
  max_r = imag(p1)
  num_ranges = real(p3)
  colors_in_range = imag(p3)
  index_factor = (colors_in_range - 1) / max_r
  :
  w = prev_w * prev_w + c
    ;
  r = |prev_w| / |w|
  prev_w = w
  IF (r < max_r && iter > 0)
    bailout = 1
    z = index_factor * r + range_num * colors_in_range + 1
  ENDIF
  range_num = range_num + 1
  IF (range_num == num_ranges)
    range_num = 0
  ENDIF
  iter = iter + 1
  z = z - iter
  bailout == 0 && |w| < 4
  ;SOURCE: 98msg.frm
}
Roger Alexander