I got this to compile ok, and it runs fine with no options. When I give it a geometry option, the fractal window is huge. I think it's using characters instead of pixels. The window is the right size (640x480) with no geometry option (but geometry=80x70). geometry=0x0 corresponds to 320x200. When I compile it with unixscr.c from v20.02.04, it draws the right size. Example: geometry 4x3 -> 336x212 pixels Good job on the file loading interface ('..', subdirectories, etc.). Much better! jpkotta On Fri, 15 Oct 2004 07:31:40 -0500, Jonathan Osuch <osuchj@avalon.net> wrote:
David,
So it sounds like I get to figure out how to compile from source.
Download xfract20.3.02.tar.gz, put it in your home directory, and untar it with the command "tar -xzf xfract20.3.02.tar.gz". This will create the directory xfractint-20.03p02 containing the source. You might change the directory name to xfractint for convenience.
You will need to have gcc and ncurses installed. You also need the XFree86-libs package installed for the X11 libraries. This package should already be installed, but if it isn't and your distribution doesn't have it, then you need the XFree86-devel package.
The Makefile is set up for my convenience, so if you want to put files in different directories, you will need to change the SRCDIR setting. Otherwise, just run make from the source directory and it should compile. Run ./xfractint to start it up.
Let me know how this works and I'll put it into a readme file.
Jonathan
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