Russell asked:
Perhaps it is a function of my still limited familiarity with Fractint, but thus far only 2D slices of this object have rendered therein, and those views only in planes perpendicular to one of the three axes. Does Fractint offer functionalities in this respect of which I am yet unaware? If not, would it be possible perhaps to port over some of the pertinent POVRay code? It would be awesome if this kind of 3D imaging were possible "in house".
Fractint is almost exclusively limited to 2D renderings. There are exceptions, such as the julibrot fractal type which has a built-in greyscale-depth rendering in 3D, and Julibrot as well as some orbit types which have red-blue binocular 3D. POVray is inherently a 3D renderer, and it works better to implement 3D fractals directly in POVray. Pascal Massimino and I implemented did this for some hypercomplex and quaternion fractal objects. This isn't the last word on this subject, for sure. Tim