. The imagery is astounding; it seems like any real world phenomenon can be emulated by a fractal and a simple equation! You clearly see a large ship from a perspective just off the starboard bow. You see the hull, forward keel, deck, bow, air and water, with a distinct "3D" aspect right at the "water line"! This is the famous "burning ship" fractal, which I finally figured how to do in fractint (with a pointer from Michael Condron). There is a HUGE difference in render time from passes=1 to passes=g, and if iterations are more than a few hundred thousand it becomes impossible. A strange fractal. Looks like ships on fire, and a scene of the aftermath of a great sea battle - all burning. Alternatively, the "fire" takes on the appearance of ghostly castles and rising spires; St. Elmo's fire on steroids. The actual burning ship is not the parent fractal, it is the first largest "mini" along the spike, and you need to rotate the axis to get it in proper orientation. In a FractInt "*.frm" file, the classic Mandelbrot is: Mandelbrot (xaxis) { ; z = 0, c = pixel: z = z*z + c |z| < 4 } To make the burning ship, do this: ship1 { ; z = 0, c = pixel: z = abs(z)*abs(z )+ c |z| < 4 } Or this, which seems to render a bit faster: ship2 { ; z = 0, c = pixel: z = (abs(z))^2+ c |z| < 4 } 2 min 33 sec running time, 640x480 WMV, 45 MEG: http://www.fractal-animation.net/vid/ship.zip If you got the fractal stones for a 103 MEG download, this is a 1280x720 Hi-Res file: http://www.fractal-animation.net/vid/ship1280.zip Enjoy! JoTz .