9 Jan
2011
9 Jan
'11
11:19 p.m.
In article <4D2A7D70.705@hawaii.rr.com>, david <gnome@hawaii.rr.com> writes:
You can do "orbitsave=sound" to save the tone values written to the speaker into a file.
Just wondering, when Fractint writes the tone values - 8/16/24/32-bit? Integer or floating point format? Big- or little-endian?
Integer decimal ascii. I'm not sure if the integer value corresponds to a frequency in hertz, or if its just ad-hoc. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://legalizeadulthood.wordpress.com/the-direct3d-graphics-pipeline/> Legalize Adulthood! <http://legalizeadulthood.wordpress.com>