10 Mar
2004
10 Mar
'04
9:32 p.m.
Maybe you want a passes method that iterates every pixel once per pass over the screen. IOW, it would probably need enough memory to represent the screen in the form of suspended calls to the formula -- which is doable in computers less than five years old. On Thu, 11 Mar 2004, Gerald K. Dobiasovsky wrote: (...)
There's a drawback, though. Orbit fractals normally need thousands of plotted points to produce a decent image - and we would have to run the whole orbit *for each pixel* just waiting for the pixel to get hit once! And there would be no shortcuts to speed up rendering - we'd need to check every single pixel! Talk about patience :-) (...)