In article <CDDCBDC5025D467DA428B24FB042C2E0@terabyte.com>, "Jay Litwyn" <brewhaha@freenet.edmonton.ab.ca> writes:
Which feature in fractint are you using that depends on MIDI/sound output?
Press CTRL-F. [...]
That's the screen where you configure the sound parameters. What I'm asking about is what fractal you are using with sound generation. IIRC, fractint can generate sounds based on the orbit of each iterated pixel. You would use the orbitdelay to get a reasonable sounding output. Do you have a PAR set that uses any of the following commands: sound= hertz= orbitdelay= showorbit= orbitsave= polyphony= wavetype= attack= decay= sustain= srelease= volume= attenuate= scalemap= If so, could you share that on the list. Its hard to support the feature going forward to newer environments without understanding how people are using it in practice in the old environment. The real solution isn't figuring out how to drag along DOS; the real solution is how to provide the feature in current operating environments. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://legalizeadulthood.wordpress.com/the-direct3d-graphics-pipeline/> Legalize Adulthood! <http://legalizeadulthood.wordpress.com>