In article <050720080423.27110.48212ED60002F571000069E62206424613A60A0B0E9DAB00B1050C0EB6@comcast.net>, JackOfTradeZ@comcast.net writes:
I think correcting this in fractint may be as simple as changing a single var iable in the code:
IF (magnification = xxx) THEN (precision = xxx * c) END IF
something like that.
Yes, I believe there is already code in there to compute the number of decimals needed when a zoom occurs. I would not be surprised at all to find out that there is a bug in there (i.e. increasing the digits too late). Another time when these sorts of discontinuities can occur is when switching from floating-point to arbitrary precision. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>