25 Feb
2011
25 Feb
'11
6:10 a.m.
Bill,
I don't know if this is a clue or not, but I found that setting a value of 2 or more in the polyphony causes the last note to stick "on" when a render is completed.
It's a different problem. To fix the initial problem with polyphony, manually move the sound= parameter to after all the other sound parameters. This will be fixed in the next patch.
The following par demonstrates what I'm talking about. Try running it with polyphony=1 and again polyphony=9. On my system p=1 ends fine. p=9 (or any other non-1 value) ends with a stuck note.
I'll look into fixing this. Jonathan