Hi,
reading the title you will know what it´s all about,
but this version is completely new, even for me.
The image is available for immediate viewing on Hal´s
server in FULL HD 1600/1200:
http://www.emarketingiseasy.com/Albrecht/61537A1.GIF
Albrecht
--------------------------start-par-----------------
61537A1            { ; World_Inside
                     ; Time 0.47.52 1600/1200
                     ; phoen-sec-mmods-bees-newt
  reset=2004 type=formula formulafile=mfr_10.frm
  formulaname=multifractal_10
  function=sin/exp/exp/sin passes=t
  center-mag=-3.33188088650739500/+0.000597524951209\
  18/32.45382/1/-90/3.88578058618804789e-016
  params=-0.05825983458967864/0.3785210730307932/615\
  37.07595712021/14235.4911030602/152048.0404808048/\
  384.1604894048/384.00482000595/256.1007683001/512.\
  1007683001/768.1007683001 float=y maxiter=3071
  inside=maxiter outside=tdis periodicity=0
  rseed=-2436
  colors=000000zr0zz1zzC<2>zzz<3>jqdfo_blU<3>Mb8<3>L\
  Q8KM8KJ8<2>I88H44G00<3>TA5WD6ZF7aI8eLAhMBiODjQF<3>\
  qeBriAtm9vq8xu7zz5zz4zz3<4>zj4zg4zc4<3>zS5zP5zL6zI\
  6zE6wE6tD6<6>vAIv9Kv9M<3>x7Sy7Uy6Wz6Yz5_<3>f5Ma5IW\
  4E<2>_4H<3>P3DN2CK2A<3>805G0BO0G<3>g0Ul0Xq0`v0d<2>\
  y0fz0gy0h<3>u1mt1ns1or2q<2>v2u<3>c5eZ6`U6X<2>F9LAA\
  G7FO4KW0Qc<3>5Xc6Zc7`c7aa7c_7eY<3>FcgHciJbl<3>S_v<\
  3>civflvinvlqvotvsww<2>zzz<3>rwzovzhsw<3>Gch8_d8Xa\
  <3>8JP8FL8CI<3>SCCXCAaB9<3>uA2zA0xA0<12>SA1QA1NA1<\
  3>D92<6>UXAW`BYcC<3>hrI<3>UnXRm_NlcJkgFfpAaz<3>PJo\
  SFlWAi_5fc0ce7_jFRoNIzb0zj0
  }
frm:multifractal_10    { ;  Albrecht Niekamp  Jan2005
;RP2 Left: 5 Digits_Channel:1_main 2_outside 3_inside1 4_inside2 5_inside3
;    Frms: 0_off 1_Sec 2_Mand(2) 3_Bees 4_Jul 5_Mmod 6_Phoen 7_Newt 8_Spid
;   Right: 2 Digits_MMods_Number of sides  2 Dig_Phoenix  2 Dig_Spider
;          1 Dig_TransReset_main :0_no 1_dblmand 2_Iter-res 3_both +5_warp
;          4 Dig_TransReset_Ch2-5:0_no 1_z-reset 2_Iter-res 3_both +5_warp
;IP2 Left: 5 Digits_Bailout Number for Channels 1 to 5
;   Right: Variab: 4 Digits_Mand/Jul(2 var) 2 Digits_Secant 4 Digits_Bees
;RP3 Left: 2 Digits_Newtonvariable  4 Digits_Colour1
;   Right: 5 Digits_Colour2  5 Digits_Colour3
;IP3 Left: Main: 5 Digits_Warp-factor (fn1 is used)
;   Right: 5 Digits_Colour4  6 Digits_Colour5
;RP4 Left: Outside: 5 Digits_Warp-factor (fn2 is used)
;   Right: Outside: 4 Dig+1 fractaldig_bord-out 4 Dig+1 fractaldig_bord-in
;IP4 Left: Inside1_Maxiter
;   Right: Inside1_Transition: 1_maxit  2_bordout  3_bordin  +5_maxit+bord
;          5 Digits_Warp-factor (fn2 used)  4 Dig+1 fractaldig_border1
;RP5 Left: Inside2_Maxiter
;   Right: Inside2_Transition: 1_maxit  2_bordout  3_bordin  +5_maxit+bord
;          5 Digits_Warp-factor (fn3 used)  4 Dig+1 fractaldig_border2
;IP5 Left: Inside3_Maxiter
;   Right: Inside3_Transition: 1_maxit  2_bordout  3_bordin  +5_maxit+bord
;          5 Digits_Warp-factor (fn4 used)  4 Dig+1 fractaldig_border3
;  Altnat: Left:  1_Lake effect enabled (Inside3 disabled)
;          Right: 2 Digit_Frequency  2 Digit_Waterlevel  2 Digit_Amplitude
;
le=0
z=pixel
da=real(p2)
dd=trunc(da)
da=round((da-dd)*100000000000)+11111
dd=dd+11111
d=trunc(dd/10000)
dd=dd-d*10000
d3=(d==4)+(d==5)+(d==8)+(d==9)
d4=d3==0
vb=d>5
sc=d==2
mo=d==6
px=d==7
ab=px+(d==3)+(d==5)+(d==9)
d=trunc(dd/1000)
dd=dd-d*1000
ex1=d>1
sc1=d==2
mo1=d==6
px1=d==7
v1m=mo1+px1
v1j=d>7
dd1=v1j+(d==4)+(d==5)
ab1=px1+(d==3)+(d==5)+(d==9)
d=trunc(dd/100)
dd=dd-d*100
ex2=d>1
sc2=d==2
mo2=d==6
px2=d==7
v2m=mo2+px2
v2j=d>7
dd2=v2j+(d==4)+(d==5)
ab2=px2+(d==3)+(d==5)+(d==9)
d=trunc(dd/10)
ex3=d>1
sc3=d==2
mo3=d==6
px3=d==7
v3m=mo3+px3
v3j=d>7
dd3=v3j+(d==4)+(d==5)
ab3=px3+(d==3)+(d==5)+(d==9)
d=dd-d*10
ba=imag(p5)
mi3=trunc(ba)
dd=(d>1)+(mi3>1)
ex4=dd==2
sc4=d==2
mo4=d==6
px4=d==7
v4m=mo4+px4
v4j=d>7
dd4=v4j+(d==4)+(d==5)
ab4=px4+(d==3)+(d==5)+(d==9)
;
mm=trunc(da/1000000000)
da=da-mm*1000000000
ph=trunc(da/10000000)/100
da=da-ph*1000000000
sp=trunc(da/100000)/100
da=da-sp*10000000
d=trunc(da/10000)
ex0=d>4
da=da-d*10000
d=d-5*ex0
dm=(d==2)+(d==4)
ir0=(d==3)+(d==4)
d=trunc(da/1000)
w1=d>4
da=da-d*1000
d=d-5*w1
rs1=(d==2)+(d==4)
ir1=(d==3)+(d==4)
d=trunc(da/100)
w2=d>4
da=da-d*100
d=d-5*w2
rs2=(d==2)+(d==4)
ir2=(d==3)+(d==4)
d=trunc(da/10)
w3=d>4
da=da-d*10
d=d-5*w3
rs3=(d==2)+(d==4)
ir3=(d==3)+(d==4)
d=round(da)
w4=d>4
d=d-5*w4
rs4=(d==2)+(d==4)
tt=ex1+ex0+ex2+ex3+ex4
;
d=real(p3)
dd=trunc(d)
da=(d-dd)*10000000000
pp=trunc(dd/10000)
ba1=dd-10000*pp
ba2=trunc(da/100000)
ba3=da-100000*ba2
;
d=imag(p3)
sfac=trunc(d)
da=(d-sfac)*100000000000
ba4=trunc(da/1000000)
ba5=da-ba4*1000000
;
d=real(p4)
ofac=trunc(d)
da=(d-ofac)*10000000000
bh=trunc(da/100000)/10
bl=(da-bh*1000000)/10
bs=bl/2
;
d=imag(p2)
t=d<0
if (t)
 d=-d
endif
dd=trunc(d)
da=round((d-dd)*10000000000)
d=trunc(dd/10000)
dd=dd-d*10000
bb0=ba1*(d==1)+ba2*(d==2)+ba3*(d==3)+ba4*(d==4)+ba5*(d==5)
d=trunc(dd/1000)
dd=dd-d*1000
bb1=ba1*(d==1)+ba2*(d==2)+ba3*(d==3)+ba4*(d==4)+ba5*(d==5)
d=trunc(dd/100)
dd=dd-d*100
bb2=ba1*(d==1)+ba2*(d==2)+ba3*(d==3)+ba4*(d==4)+ba5*(d==5)
d=trunc(dd/10)
dd=dd-d*10
bb3=ba1*(d==1)+ba2*(d==2)+ba3*(d==3)+ba4*(d==4)+ba5*(d==5)
d=round(dd)
bb4=ba1*(d==1)+ba2*(d==2)+ba3*(d==3)+ba4*(d==4)+ba5*(d==5)
;
d=da
p0=trunc(d/100000000)/10
d=d-p0*1000000000
p6=trunc(d/1000000)/10
d=d-p6*10000000
if (t)
 p6=-p6
endif
p7=trunc(d/10000)/10
d=d-p7*100000
dp=p6+p0/100
p8=trunc(d/100)/100
d=d-p8*10000
p9=d/100
;
d=imag(p4)
mi1=trunc(d)
da=(d-mi1)*100000000000
d=trunc(da/10000000000)
bt1=d>6
da=da-d*10000000000
d=d-5*bt1
dt1=d>1
iv1=d==3
fac1=trunc(da/100000)
da=da-fac1*100000
bo1=(da/100000)/10
;
d=real(p5)
mi2=trunc(d)
da=(d-mi2)*100000000000
d=trunc(da/10000000000)
bt2=d>6
da=da-d*10000000000
d=d-5*bt2
dt2=d>1
iv2=d==3
fac2=trunc(da/100000)
da=da-fac2*100000
bo2=(da/100000)/10
;
if (mi3==1)
 d=(ba-mi3)*1000000
 fr=round((trunc(d/10000))*10)     ;lake effect by S.Gallet
 d=d-fr*1000
 lv=(trunc(d/100))/100           
 d=d-lv*10000
 am=d/100                         
 u=real(rotskew*pi/180)
 t=exp(-flip(u))
 bo=1/real(magxmag)
 q=bo/0.75*imag(magxmag)
 dd=tan(imag(rotskew*pi/180))
 da=2*q*t
 rs=2*bo*(dd+flip(1))*t
 zz=center+(-q-bo*dd-flip(bo))*t
 z=z-zz
 d=imag(conj(da)*z)/imag(conj(da)*rs)
 le=d<=lv
 if (le)
  dd=lv-d
  z=z+2*dd*(1+am*sin(fr*dd^0.2))*rs
 endif 
 z=z+zz
else
 da=(ba-mi3)*100000000000
 d=trunc(da/10000000000)
 bt3=d>6
 da=da-d*10000000000
 d=d-5*bt3
 dt3=d>1
 iv3=d==3
 fac3=trunc(da/100000)
 da=da-fac3*100000
 bo3=(da/100000)/10
endif
;
if (vb)
 if (d3)                                
  if (ab)
   z=z*le+pixel*(le==0)                                ;Spider
   c=p1
  else
   z=z*le+pixel*(le==0)
   c=p1                                                ;newton
  endif
 elseif (ab)
   c=z                                                 ;Phoenix     
   z=z*le+pixel*(le==0)
  else
   c=0.4*log(sqr(z^mm))                                ;many mods
   z=0
 endif
elseif (d3)
 if (ab)
  c=p1                                                 ;Julia       
  z=z*le+pixel*(le==0)
 else                                                  ;bees
  c=p1
  z=z*le+pixel*(le==0)                              
 endif
elseif (ab)
 c=z                                                   ;Mandel
 z=0
else
 c=z                                                    ;Secant    
 z=z*le+pixel*(le==0)
endif       
t=0
bo=|z|
p=pp
z0=p7
zold=(0.0,0.0)
cb=p9
ba=bb0
:
if (tt)
 t=t+1
 if (ex0)
  ex0=t<mi1
  if (bo>bs)
   u=2*(fn1(t/sfac))
   ex0=0
   if (ir0)
    t=0
   endif
   if (d4)
    z=z*u
    if (mo)
     c=0.4*log(sqr(z^mm))
    else
     c=pixel
    endif
   else
    z=z*le+pixel*(le==0)
    cb=p9*u
    c=p1*u
    p=pp*u
   endif
   tt=tt-1+ex0
  endif
 elseif ((ex1)&&bo>bl)
  if (bo<bh)
   d3=dd1
   ba=bb1
   ab=ab1
   ex1=0
   tt=tt-1
   if (w1)
    u=2*(fn2(t/ofac))
   else
    u=1,0
   endif
   if (ir1)
    t=0
   endif
   if (d3)
    vb=v1j
    if (rs1)
     z=pixel
     cb=p9*u
     c=p1*u
     p=pp*u
    else
     c=p1
     z=z*u
     cb=p9
    endif
   else
    vb=v1m
    if (rs1)
     c=z*u
     z=pixel*(sc1+px1)
     z0=p7*u
     ph=ph*u
    else
     c=z
     z=z*u
    endif
    if (mo1)
     c=0.4*log(sqr(z^mm))
    endif
   endif
  endif
 elseif (ex2)
  if (dt1)
   if (iv1)
    d=bo>bo1
   else
    d=bo<bo1
   endif
   if (bt1)
    d=d+(t>mi1)
   endif
  else
   d=t>mi1
  endif
  if (d)
   ab=ab2
   d3=dd2
   ba=bb2
   ex2=0
   tt=tt-1
   if (w2)
    u=2*(fn2(t/fac1))
   else
    u=1,0
   endif
   if (ir2)
    t=0
   endif
   if (d3)
    vb=v2j
    if (rs2)
     z=pixel
     cb=p9*u
     c=p1*u
     p=pp*u
    else
     cb=p9
     c=p1
     z=z*u
    endif
   else
    vb=v2m
    if (rs2)
     c=z*u
     z=pixel*(sc2+px2)
     z0=p7*u
     ph=ph*u
    else
     c=z
     z=z*u
    endif
    if (mo2)
     c=0.4*log(sqr(z^mm))
    endif
   endif
  endif
 elseif (ex3)
  if (dt2)
   if (iv2)
    d=bo>bo2
   else
    d=bo<bo2
   endif
   if (bt2)
    d=d+(t>mi2)
   endif
  else
   d=t>mi2
  endif
  if (d)
   ab=ab3
   d3=dd3
   ba=bb3
   ex3=0
   tt=tt-1
   if (w3)
    u=2*(fn3(t/fac2))
   else
    u=1,0
   endif
   if (ir3)
    t=0
   endif
   if (d3)
    vb=v3j
    if (rs3)
     z=pixel
     cb=p9*u
     c=p1*u
     p=pp*u
    else
     cb=p9
     c=p1
     z=z*u
    endif
   else
    vb=v3m
    if (rs3)
     c=z*u
     z=pixel*(sc3+px3)
     z0=p7*u
     ph=ph*u
    else
     c=z
     z=z*u
    endif
    vb=v3m
    if (mo3)
     c=0.4*log(sqr(z^mm))
    endif
   endif
  endif
 elseif (ex4)
  if (dt3)
   if (iv3)
    d=bo>bo3
   else
    d=bo<bo3
   endif
   if (bt3)
    d=d+(t>mi3)
   endif
  else
   d=t>mi3
  endif
  if (d)
   ab=ab4
   d3=dd4
   ba=bb4
   ex4=0
   tt=0
   if (w4)
    u=2*(fn4(t/fac3))
   else
    u=1,0
   endif
   if (d3)
    vb=v4j
    if (rs4)
     z=pixel
     cb=p9*u
     c=p1*u
     p=pp*u
    else
     cb=p9
     c=p1
     z=z*u
    endif
   else
    vb=v4m
    if (rs4)
     c=z*u
     z=pixel*(sc4+px4)
     z0=p7*u
     ph=ph*u
    else
     c=z
     z=z*u
    endif
    if (mo4)
     c=0.4*log(sqr(z^mm))
    endif
   endif
  endif
 endif
endif
if (vb)
 if (d3)                                
  if (ab)
   z=z*z+c                           ;Spiderjul     John Horner
   c=c*sp+z
  else
   z1=z^p-1                          ;Quasinewton    Puskas Istvan
   z2=p*z*z
   z=z-z1/z2
  endif
 elseif (ab)
   z1=z*z+0.56+ph/100-0.5*zold       ;Phoenix       Mike Wareman
   zold=z
   z=z1
 else
  z2=fn1(z)+c                        ;Many_mods     Linda Allison
  z1=cos(z2)
  z=c*(1-z1)/(1+z1)
 endif
elseif (d3)
 if (ab)
  z2=z*z                             ;Julia         Puskas Istvan
  z=z2*z2+p6*z2+c-p0
 else
  z1=fn1(z)-cb                       ;Bees          Ray Girvan
  z2=z1^p8-1       
  z3=p8*(z1^(p8-1))
  z=z-(z2/z3)                       
 endif
elseif (ab)
 if (dm)
   z=z*z+c+c*c-dp                    ;Double Mandel
 else
  z2=z*z                             ;Mandel        Puskas Istvan
  z=z2*z2+p6*z2+c-p0
 endif     
else
 z3=z                                ;Secant        Mike Wareman
 z1=z0*z0*z0*z0-1
 z2=z*z*z*z-1
 z=z-z2*(z-z0)/(z2-z1)
 z0=z3
endif
bo=|z|
bo<ba
}

--------------------------------end-------------------------------------