"Walk on the Wildside"
sorry, once again as the links belonged to yesterdays image

Hi,
I hope Lou Reed doesn´t mind I use his songtitle. Music and images
have so much in common that sometimes, after I´ve created a
new one, just have to use a songtitle. Happened before
(The Original Flying Machine) and will happen again.
With this image I scratched a little bit deeper into the surface
of my formula. Just a little bit, the variations are literally
infinite, so I dont expect to loose inspiration.
In the par-file you will see a different version of the
formula with a "readable" input section, the disadvantage
being that the lines are too long so you have to use a
printout or a second screen. Hal´s link shows the regular
version of the frm.
Jim, you talked about lack of inspiration - how about some
cooperation? After all it´s just the two of us - more or less -
producing images for Fractint.
It´s not necessary to create a new image from the scratch.
Just zoom out and change the sequence of formulas in line
3 of the Z-screen. All images done with multifractal_10
have these 5 numbers in the title. Secondly the reset commands
after the dot. The first six numbers are the variables ( two each)
for many-mods, phoenix and spider. The last five are the reset
commands for each section - shape, outside, inside 1-3.
Each modification will produce a different image, reset changes
only of they are "active".
With Hal´s link you get a full HD version (1600/1200) instantly.
Watching the image first time was something of a shock as the
structures are new and extraordinary. How about you?
.
http://www.emarketingiseasy.com/Albrecht/13657D.PAR
http://www.emarketingiseasy.com/Albrecht/13657D.GIF

-----------------------------------start-par---------------------------------------------
13657d             { ; Walk-on-the-Wildside
                     ; 0.15.32 1600/1200
                     ; sec-bees-phoen-mmods-newt
  reset=2004 type=formula formulafile=mfr_10.frm
  formulaname=multifractal_10
  function=sin/exp/exp/sin passes=t
  center-mag=0.28279/-5.57193e-015/26.88172/1/-90/-1\
  .23373533611470521e-014
  params=-0.05825983458967864/0.3785210730307932/136\
  57.64595701112/14235.4911030602/152048.0404808048/\
  384.1604894048/384.00482000595/128.1007683001/256.\
  1007683001/384.1007683001 float=y maxiter=3071
  inside=maxiter outside=tdis periodicity=0
  rseed=-2436
  colors=0003J83G64D3<17>kkammcpoe<3>zwm<6>cYO`UKYQG\
  <3>KA0000<43>000<4>000330<11>110110110<3>000KA4<7>\
  gcOjgRmjT<3>zzc<9>UOFRKDOGA<3>A00<9>f0Ci0Dl0F<3>z0\
  K<6>Z0EV0DR0C<3>A08004000<26>000<4>000<9>X0a_0dc0h\
  <3>p0w<4>_0dX0aU0Y<2>K0NH0JG0NE1R<3>7UX6`Z4h_2oa0w\
  c<14>3LA
  }
frm:multifractal_10    { ;  Albrecht Niekamp  Jan2005
;
;RealP2  Left: 5 Digits_Channels:  (1)shape  (2)outside  (3)inside1  (4)inside2  (5)inside3
;                        Frm: 0_off  1_Secant  2_Mand(2)  3_Bees  4_Jul  5_Mmods  6_Phoen  7_Newt   8_Spid
;              Right:    2 Digits_ManyMods_Number of sides  2 Digits_Phoenix  2 Digits_Spider
;                            1 Digit_ TransitionReset - Shape:   0_no  1_DbleMand  2_Iter-reset  3_both  +5_warp
;                            4 Digits_TransitionReset - Ch 2-5:  0_no  1_z-reset       2_Iter-reset  3_both  +5_warp
;ImagP2  Left:    5 Digits_Bailout Number for Channels 1 to 5
;               Right:  Variables: 4 Digits_Mand/Jul (2 var)  2 Digits_Secant  4 Digits_Bees
;RealP3  Left:     2 Digits_Newtonvariable  4 Digits_Colour1
;               Right:  5 Digits_Colour2  5 Digits_Colour3
;ImagP3  Left:    Shape:  Warp-factor (fn1 is used)
;               Right:   5 Digits_Colour4  6 Digits_Colour5
;RealP4  Left:     Outside:  Warp-factor (fn2 is used)
;               Right:  Outside:  4 Digits+1fractal digit_Border-out  4 Digits+1 fractaldigit_border-in
;ImagP4  Left:    Inside1_Maxiter
;               Right:  Inside1_Transition: 1_maxiter  2_borderout  3_borderin  +5_maxiter+border
;                           5 Digits_warp factor (fn2 is used)  4 Digits+1 fractaldigit_border1
;RealP5  Left:    Inside2_Maxiter
;               Right:  Inside2_Transition: 1_maxiter  2_borderout  3_borderin  +5_maxiter+border
;                           5 Digits_warp factor (fn3 is used)  4 Digits+1 fractaldigit_border2
;ImagP5  Left:    Inside3_Maxiter
;               Right:   Inside3_Transition: 1_maxiter  2_borderout  3_borderin  +5_maxiter+border
;                           5 Digits_Warp factor (fn4 is used)  4 Digits+1 fractaldigit_border3
;      Alternate :   Left:   1_Lake effect enabled (Inside3 disabled)
;                            Right: 2 Digits_Frequency  2 Digits_Waterlevel  2 Digits_Amplitude
;fn(1) shared by many-mods+bees
;
le=0
z=pixel
da=real(p2)
dd=trunc(da)
da=round((da-dd)*100000000000)+11111
dd=dd+11111
d=trunc(dd/10000)
dd=dd-d*10000
d3=(d==4)+(d==5)+(d==8)+(d==9)
d4=d3==0
vb=d>5
sc=d==2
mo=d==6
px=d==7
ab=px+(d==3)+(d==5)+(d==9)
d=trunc(dd/1000)
dd=dd-d*1000
ex1=d>1
sc1=d==2
mo1=d==6
px1=d==7
v1m=mo1+px1
v1j=d>7
dd1=v1j+(d==4)+(d==5)
ab1=px1+(d==3)+(d==5)+(d==9)
d=trunc(dd/100)
dd=dd-d*100
ex2=d>1
sc2=d==2
mo2=d==6
px2=d==7
v2m=mo2+px2
v2j=d>7
dd2=v2j+(d==4)+(d==5)
ab2=px2+(d==3)+(d==5)+(d==9)
d=trunc(dd/10)
ex3=d>1
sc3=d==2
mo3=d==6
px3=d==7
v3m=mo3+px3
v3j=d>7
dd3=v3j+(d==4)+(d==5)
ab3=px3+(d==3)+(d==5)+(d==9)
d=dd-d*10
ba=imag(p5)
mi3=trunc(ba)
dd=(d>1)+(mi3>1)
ex4=dd==2
sc4=d==2
mo4=d==6
px4=d==7
v4m=mo4+px4
v4j=d>7
dd4=v4j+(d==4)+(d==5)
ab4=px4+(d==3)+(d==5)+(d==9)
;
mm=trunc(da/1000000000)
da=da-mm*1000000000
ph=trunc(da/10000000)/100
da=da-ph*1000000000
sp=trunc(da/100000)/100
da=da-sp*10000000
d=trunc(da/10000)
ex0=d>4
da=da-d*10000
d=d-5*ex0
dm=(d==2)+(d==4)
ir0=(d==3)+(d==4)
d=trunc(da/1000)
w1=d>4
da=da-d*1000
d=d-5*w1
rs1=(d==2)+(d==4)
ir1=(d==3)+(d==4)
d=trunc(da/100)
w2=d>4
da=da-d*100
d=d-5*w2
rs2=(d==2)+(d==4)
ir2=(d==3)+(d==4)
d=trunc(da/10)
w3=d>4
da=da-d*10
d=d-5*w3
rs3=(d==2)+(d==4)
ir3=(d==3)+(d==4)
d=round(da)
w4=d>4
d=d-5*w4
rs4=(d==2)+(d==4)
tt=ex1+ex0+ex2+ex3+ex4
;
d=real(p3)
dd=trunc(d)
da=(d-dd)*10000000000
pp=trunc(dd/10000)
ba1=dd-10000*pp
ba2=trunc(da/100000)
ba3=da-100000*ba2
;
d=imag(p3)
sfac=trunc(d)
da=(d-sfac)*100000000000
ba4=trunc(da/1000000)
ba5=da-ba4*1000000
;
d=real(p4)
ofac=trunc(d)
da=(d-ofac)*10000000000
bh=trunc(da/100000)/10
bl=(da-bh*1000000)/10
bs=bl/2
;
d=imag(p2)
t=d<0
if (t)
 d=-d
endif
dd=trunc(d)
da=round((d-dd)*10000000000)
d=trunc(dd/10000)
dd=dd-d*10000
bb0=ba1*(d==1)+ba2*(d==2)+ba3*(d==3)+ba4*(d==4)+ba5*(d==5)
d=trunc(dd/1000)
dd=dd-d*1000
bb1=ba1*(d==1)+ba2*(d==2)+ba3*(d==3)+ba4*(d==4)+ba5*(d==5)
d=trunc(dd/100)
dd=dd-d*100
bb2=ba1*(d==1)+ba2*(d==2)+ba3*(d==3)+ba4*(d==4)+ba5*(d==5)
d=trunc(dd/10)
dd=dd-d*10
bb3=ba1*(d==1)+ba2*(d==2)+ba3*(d==3)+ba4*(d==4)+ba5*(d==5)
d=round(dd)
bb4=ba1*(d==1)+ba2*(d==2)+ba3*(d==3)+ba4*(d==4)+ba5*(d==5)
;
d=da
p0=trunc(d/100000000)/10
d=d-p0*1000000000
p6=trunc(d/1000000)/10
d=d-p6*10000000
if (t)
 p6=-p6
endif
p7=trunc(d/10000)/10
d=d-p7*100000
dp=p6+p0/100
p8=trunc(d/100)/100
d=d-p8*10000
p9=d/100
;
d=imag(p4)
mi1=trunc(d)
da=(d-mi1)*100000000000
d=trunc(da/10000000000)
bt1=d>6
da=da-d*10000000000
d=d-5*bt1
dt1=d>1
iv1=d==3
fac1=trunc(da/100000)
da=da-fac1*100000
bo1=(da/100000)/10
;
d=real(p5)
mi2=trunc(d)
da=(d-mi2)*100000000000
d=trunc(da/10000000000)
bt2=d>6
da=da-d*10000000000
d=d-5*bt2
dt2=d>1
iv2=d==3
fac2=trunc(da/100000)
da=da-fac2*100000
bo2=(da/100000)/10
;
if (mi3==1)
 d=(ba-mi3)*1000000
 fr=round((trunc(d/10000))*10)     ;lake effect by S.Gallet
 d=d-fr*1000
 lv=(trunc(d/100))/100           
 d=d-lv*10000
 am=d/100                         
 u=real(rotskew*pi/180)
 t=exp(-flip(u))
 bo=1/real(magxmag)
 q=bo/0.75*imag(magxmag)
 dd=tan(imag(rotskew*pi/180))
 da=2*q*t
 rs=2*bo*(dd+flip(1))*t
 zz=center+(-q-bo*dd-flip(bo))*t
 z=z-zz
 d=imag(conj(da)*z)/imag(conj(da)*rs)
 le=d<=lv
 if (le)
  dd=lv-d
  z=z+2*dd*(1+am*sin(fr*dd^0.2))*rs
 endif 
 z=z+zz
else
 da=(ba-mi3)*100000000000
 d=trunc(da/10000000000)
 bt3=d>6
 da=da-d*10000000000
 d=d-5*bt3
 dt3=d>1
 iv3=d==3
 fac3=trunc(da/100000)
 da=da-fac3*100000
 bo3=(da/100000)/10
endif
;
if (vb)
 if (d3)                                
  if (ab)
   z=z*le+pixel*(le==0)                                ;Spider
   c=p1
  else
   z=z*le+pixel*(le==0)
   c=p1                                                ;newton
  endif
 elseif (ab)
   c=z                                                 ;Phoenix     
   z=z*le+pixel*(le==0)
  else
   c=0.4*log(sqr(z^mm))                                ;many mods
   z=0
 endif
elseif (d3)
 if (ab)
  c=p1                                                 ;Julia       
  z=z*le+pixel*(le==0)
 else                                                  ;bees
  c=p1
  z=z*le+pixel*(le==0)                              
 endif
elseif (ab)
 c=z                                                   ;Mandel
 z=0
else
 c=z                                                    ;Secant    
 z=z*le+pixel*(le==0)
endif       
t=0
bo=|z|
p=pp
z0=p7
zold=(0.0,0.0)
cb=p9
ba=bb0
:
if (tt)
 t=t+1
 if (ex0)
  ex0=t<mi1
  if (bo>bs)
   u=2*(fn1(t/sfac))
   ex0=0
   if (ir0)
    t=0
   endif
   if (d4)
    z=z*u
    if (mo)
     c=0.4*log(sqr(z^mm))
    else
     c=pixel
    endif
   else
    z=z*le+pixel*(le==0)
    cb=p9*u
    c=p1*u
    p=pp*u
   endif
   tt=tt-1+ex0
  endif
 elseif ((ex1)&&bo>bl)
  if (bo<bh)
   d3=dd1
   ba=bb1
   ab=ab1
   ex1=0
   tt=tt-1
   if (w1)
    u=2*(fn2(t/ofac))
   else
    u=1,0
   endif
   if (ir1)
    t=0
   endif
   if (d3)
    vb=v1j
    if (rs1)
     z=pixel
     cb=p9*u
     c=p1*u
     p=pp*u
    else
     c=p1
     z=z*u
     cb=p9
    endif
   else
    vb=v1m
    if (rs1)
     c=z*u
     z=pixel*(sc1+px1)
     z0=p7*u
     ph=ph*u
    else
     c=z
     z=z*u
    endif
    if (mo1)
     c=0.4*log(sqr(z^mm))
    endif
   endif
  endif
 elseif (ex2)
  if (dt1)
   if (iv1)
    d=bo>bo1
   else
    d=bo<bo1
   endif
   if (bt1)
    d=d+(t>mi1)
   endif
  else
   d=t>mi1
  endif
  if (d)
   ab=ab2
   d3=dd2
   ba=bb2
   ex2=0
   tt=tt-1
   if (w2)
    u=2*(fn2(t/fac1))
   else
    u=1,0
   endif
   if (ir2)
    t=0
   endif
   if (d3)
    vb=v2j
    if (rs2)
     z=pixel
     cb=p9*u
     c=p1*u
     p=pp*u
    else
     cb=p9
     c=p1
     z=z*u
    endif
   else
    vb=v2m
    if (rs2)
     c=z*u
     z=pixel*(sc2+px2)
     z0=p7*u
     ph=ph*u
    else
     c=z
     z=z*u
    endif
    if (mo2)
     c=0.4*log(sqr(z^mm))
    endif
   endif
  endif
 elseif (ex3)
  if (dt2)
   if (iv2)
    d=bo>bo2
   else
    d=bo<bo2
   endif
   if (bt2)
    d=d+(t>mi2)
   endif
  else
   d=t>mi2
  endif
  if (d)
   ab=ab3
   d3=dd3
   ba=bb3
   ex3=0
   tt=tt-1
   if (w3)
    u=2*(fn3(t/fac2))
   else
    u=1,0
   endif
   if (ir3)
    t=0
   endif
   if (d3)
    vb=v3j
    if (rs3)
     z=pixel
     cb=p9*u
     c=p1*u
     p=pp*u
    else
     cb=p9
     c=p1
     z=z*u
    endif
   else
    vb=v3m
    if (rs3)
     c=z*u
     z=pixel*(sc3+px3)
     z0=p7*u
     ph=ph*u
    else
     c=z
     z=z*u
    endif
    vb=v3m
    if (mo3)
     c=0.4*log(sqr(z^mm))
    endif
   endif
  endif
 elseif (ex4)
  if (dt3)
   if (iv3)
    d=bo>bo3
   else
    d=bo<bo3
   endif
   if (bt3)
    d=d+(t>mi3)
   endif
  else
   d=t>mi3
  endif
  if (d)
   ab=ab4
   d3=dd4
   ba=bb4
   ex4=0
   tt=0
   if (w4)
    u=2*(fn4(t/fac3))
   else
    u=1,0
   endif
   if (d3)
    vb=v4j
    if (rs4)
     z=pixel
     cb=p9*u
     c=p1*u
     p=pp*u
    else
     cb=p9
     c=p1
     z=z*u
    endif
   else
    vb=v4m
    if (rs4)
     c=z*u
     z=pixel*(sc4+px4)
     z0=p7*u
     ph=ph*u
    else
     c=z
     z=z*u
    endif
    if (mo4)
     c=0.4*log(sqr(z^mm))
    endif
   endif
  endif
 endif
endif
if (vb)
 if (d3)                                
  if (ab)
   z=z*z+c                           ;Spiderjul     John Horner
   c=c*sp+z
  else
   z1=z^p-1                          ;Quasinewton    Puskas Istvan
   z2=p*z*z
   z=z-z1/z2
  endif
 elseif (ab)
   z1=z*z+0.56+ph/100-0.5*zold       ;Phoenix       Mike Wareman
   zold=z
   z=z1
 else
  z2=fn1(z)+c                        ;Many_mods     Linda Allison
  z1=cos(z2)
  z=c*(1-z1)/(1+z1)
 endif
elseif (d3)
 if (ab)
  z2=z*z                             ;Julia         Puskas Istvan
  z=z2*z2+p6*z2+c-p0
 else
  z1=fn1(z)-cb                       ;Bees          Ray Girvan
  z2=z1^p8-1       
  z3=p8*(z1^(p8-1))
  z=z-(z2/z3)                       
 endif
elseif (ab)
 if (dm)
   z=z*z+c+c*c-dp                    ;Double Mandel
 else
  z2=z*z                             ;Mandel        Puskas Istvan
  z=z2*z2+p6*z2+c-p0
 endif     
else
 z3=z                                ;Secant        Mike Wareman
 z1=z0*z0*z0*z0-1
 z2=z*z*z*z-1
 z=z-z2*(z-z0)/(z2-z1)
 z0=z3
endif
bo=|z|
bo<ba
}
---------------------------------------------------------end----------------------------