Subject-Was: Re: [Fractint] FOTD 24-02-04 (Iterative Diversion [6]) (...)
So stay tuned for more wonders. Until next time, take care, and iterate well.
Iterate well? As in nicely? Does that mean I shouldn't make her wait when she's bound? Nah. Three more tries at taking the high-frequency noise out of my Crown_Clubs. You might not hav seen that yet. I don't think I will use it. If you change it to "z*z -conj(z)", then you'll get a triangl, which makes me wonder if a way is to put IFS parameters into a formula to get something that looks more like a fractal than the average Hyperbolic Iterated Function System. The jeneral shape of z*z -conj(z) is about the same as what's below when inverted, but much simpler, so I might base my cards on some corruption of it. Crown_Clubs{ ; This will snap to a grayscale with 'w' in ; the palette editor, but don't save it that ; way, or you'll end up with the 64 true ; gray-shades of hicolor 6-6-6 (if that was 16 bits). reset=2003 type=formula formulafile=fractint.frm formulaname=club_lambda function=ident/ident center-mag=0.870006/-0.00263346/0.869118/1.05/90/3.88578058618804789e-\ 016 params=3/0 float=y maxiter=255 inside=0 outside=atan invert=0.54510044487003/0.8/0 colors=@kayos.map } Club_Lambda { z=fn1(pixel), c=fn2(pixel), t=|P1|: z = z*(1-z) -conj(z) +c ;c = c/2 +z, |z| <= t }