extras: all_maps, frmtut, if_else, phctutor
Why are these tossed into a separate folder instead of: - all_maps.zip -- .map files included in maps folder in distribution - frmtut, if_else, phctutor -- included in on-line help documentation Is it the copyright that's holding us back from integrating these items instead of leaving them orphaned in the extra folder? -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>
Rich asked:
Why are these (the maps) tossed into a separate folder?
The history is that Fractint for a long time included a small number of maps, then at one point there was interest in collecting a lot of maps, and since there was a volunteer, the team said "go for it". To be honest I never liked the map collection, not because the volunteer didn't do a good job, but because all the maps cluttered things up and made it hard to find everything. I guess we never could bring ourselves to stop distributing the collection, but at some point tried to restore sanity and put them in a directory.
Is it the copyright that's holding us back from integrating these items instead of leaving them orphaned in the extra folder?
Not at all. In fact the idea of copyrighting a palette is amusing ... <grin!> There's room for discussion on considerations for how the extras stuff should be organized or what should included. Tim
In article <4653774E.22332.5230A6@twegner.swbell.net>, "Tim Wegner" <twegner@swbell.net> writes:
To be honest I never liked the map collection, not because the volunteer didn't do a good job, but because all the maps cluttered things up and made it hard to find everything.
How did it clutter things up?
Is it the copyright that's holding us back from integrating these items instead of leaving them orphaned in the extra folder?
Not at all. In fact the idea of copyrighting a palette is amusing ... <grin!>
Well, I wasn't thinking about the maps with that comment, but the .txt files that have things like "Copyright Sylvie Gallet" on them.
There's room for discussion on considerations for how the extras stuff should be organized or what should included.
What I would like to do: - incorporate the maps in some reasonable manner into the distribution. Maybe this means organizing them into folders or something. - incorporate the .txt files into the help files -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>
Lee, - >> Not at all. In fact the idea of copyrighting a palette is amusing - ...<grin!> - - I think the same of those who say their formulas are copyright - even - long complicated ones. That depends on whether you view a formula as a mathematical equation, or an expression of an algorithm in source code. The former doesn't seem like it would be protected, and the latter does. People use the same argument to suggest that parameter files aren't copyrightable, either; I don't agree with them. Of course, IANAL. Damien M. Jones dmj@fractalus.com http://www.fractalus.com/gallery/ http://www.damienmjones.com/
In article <200705250756190343.CFF5A799@mandy.fractalus.com>, "Damien M. Jones" <dmj@fractalus.com> writes:
People use the same argument to suggest that parameter files aren't copyrightable, either; I don't agree with them. Of course, IANAL.
The funny thing about par files is that if you permute the order of the parameters, then you are no longer violating the other person's copyright, so its an intrinsicly silly idea. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>
participants (4)
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Damien M. Jones -
Lee H. Skinner -
Richard -
Tim Wegner