OK, this is the one we want to spread out to the wider audiences... <http://www.xmission.com/~legalize/fractals/fractdev/FractIntSetup-21.00.beta3.msi> or <http://tinyurl.com/ysgsdq> I believe this fixes all the bugs reported so far. Known issues: - Probably won't work right on an 8-bit (or less) windows desktop with a real hardware colormap; 16-bit, 24-bit and 32-bit desktops should be fine. This will be fixed at some point. - Ctrl NumPad+/NumPad- should work now, but my laptop doesn't have a separate number pad, so... -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>
On Sat, 2007-01-27 at 13:55 -0700, Richard wrote:
OK, this is the one we want to spread out to the wider audiences...
<http://www.xmission.com/~legalize/fractals/fractdev/FractIntSetup-21.00.beta3.msi>
or
Hmm. Take a look at the NYUF004 and Tonsils pars in the fractint.par file. We should also force floating point math if we aren't going to implement integer math. Jonathan
In article <1169933197.3915.1.camel@linux.site>, Jonathan Osuch <osuchj@avalon.net> writes:
Hmm. Take a look at the NYUF004 and Tonsils pars in the fractint.par file.
Ah, good catch. Yes, we need to fix up a few remaining issues around the integer support. I've got the float=yes in the sstools.ini; try the integer mandelbrot set and tell me if you think that's an acceptable stopgap until we have all the integer support. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>
In article <1169933197.3915.1.camel@linux.site>, Jonathan Osuch <osuchj@avalon.net> writes:
Hmm. Take a look at the NYUF004 and Tonsils pars in the fractint.par file.
OK, integer warning is in place now. I'd like to get the integer math working, but we need to translate the integer assembly routines into C first -- or port the assembly to VS.NET, whichever is easier. We can do inline assembly in C++ and should just use asm {} blocks instead of separate files compiled with masm. Xfractint punted on these integer fractal types and just implemented stubs. I've put in a one-time message in the stubs that tells you to turn on floating-point if you want an image. That's OK for now, but I'd like to have the integer types back again. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>
Hi Richard, Well done on a sterling effort. Is the full source code available? I would like to try a build with MSVC++ v6.0 Thanks, Paul. ---------------------------------------------------------- Paul de Leeuw Computers NSW Central Coast, Australia Email: pdeleeuw@deleeuw.com.au www: < http://www.deleeuw.com.au> ABN 72 360 822 562 ---------------------------------------------------------- -----Original Message----- From: fractdev-bounces+pdeleeuw=deleeuw.com.au@mailman.xmission.com [mailto:fractdev-bounces+pdeleeuw=deleeuw.com.au@mailman.xmission.com] On Behalf Of Richard Sent: Sunday, 28 January 2007 7:55 AM To: fractdev@mailman.xmission.com Subject: [Fractdev] beta 3 OK, this is the one we want to spread out to the wider audiences... <http://www.xmission.com/~legalize/fractals/fractdev/FractIntSetup-21.00.bet a3.msi> or <http://tinyurl.com/ysgsdq> I believe this fixes all the bugs reported so far. Known issues: - Probably won't work right on an 8-bit (or less) windows desktop with a real hardware colormap; 16-bit, 24-bit and 32-bit desktops should be fine. This will be fixed at some point. - Ctrl NumPad+/NumPad- should work now, but my laptop doesn't have a separate number pad, so... -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/> _______________________________________________ Fractdev mailing list Fractdev@mailman.xmission.com http://mailman.xmission.com/cgi-bin/mailman/listinfo/fractdev
In article <000101c742d3$d04d0670$0301a8c0@Production>, "Paul" <pdeleeuw@deleeuw.com.au> writes:
Well done on a sterling effort. Is the full source code available? I would like to try a build with MSVC++ v6.0
The code is only available to those with CVS access. I wouldn't bother with VC6; use Visual C++ 2005 Express Edition. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>
Hmmmm Richard, I don't have CVS or VC++ 5.0. I do all my development on MSVC++ 6.0 because it is what I have. I would like at least the portability across WINDOWS development packages or we will again need to do a port every time the environment changes. Let's free ourselves, not lock us into future problems. Paul. ---------------------------------------------------------- Paul de Leeuw Computers NSW Central Coast, Australia Email: pdeleeuw@deleeuw.com.au www: < http://www.deleeuw.com.au> ABN 72 360 822 562 ---------------------------------------------------------- -----Original Message----- The code is only available to those with CVS access. I wouldn't bother with VC6; use Visual C++ 2005 Express Edition. --
In article <002201c74315$4e8287e0$0301a8c0@Production>, "Paul" <pdeleeuw@deleeuw.com.au> writes:
I don't have CVS or VC++ 5.
Not VC++5, that is an old product. Visual C++ 2005 Express Edition is the most current version of Visual C++ and it is a free download. <http://msdn.microsoft.com/vstudio/express/visualc/download/default.aspx>
I do all my development on MSVC++ 6.0 because it is what I have. I would like at least the portability across WINDOWS development packages or we will again need to do a port every time the environment changes. Let's free ourselves, not lock us into future problems.
I don't see how we ill have "future problems" by trying to support a development environment from 1998. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>
Hi Richard, Thanks, I'll install it and see how I go. Paul. ---------------------------------------------------------- Paul de Leeuw Computers NSW Central Coast, Australia Email: pdeleeuw@deleeuw.com.au www: < http://www.deleeuw.com.au> ABN 72 360 822 562 ---------------------------------------------------------- -----Original Message----- Not VC++5, that is an old product. Visual C++ 2005 Express Edition is the most current version of Visual C++ and it is a free download. <http://msdn.microsoft.com/vstudio/express/visualc/download/default.aspx> I don't see how we ill have "future problems" by trying to support a development environment from 1998.
In article <002601c74332$48a4bc90$0301a8c0@Production>, "Paul" <pdeleeuw@deleeuw.com.au> writes:
Thanks, I'll install it and see how I go.
If you get access to CVS, be sure to obtain the branch when you do a checkout. If you need help, let me know. Also: with Visual C++ 2005 Express Edition, you won't be able to build a setup, but you won't need the setup to edit/compile/test/debug the existing branch. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>
participants (3)
-
Jonathan Osuch -
Paul -
Richard