I've got the intro screen rendering now.... <http://blogs.xmission.com/legalize/2006/12/10/fractint-for-windows-first-text-screen/> -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>
Richard said:
I've got the intro screen rendering now....
Congratulations!
From the first time you mentioned that for the purpose of just getting Fractint up and running you intended to implement a text screen in Windows, I have always thought that this was a clever way to avoid having to create large amounts of Windows display code during the initial phases of porting Fractint to Windows.
Great idea. Any luck with getting Fractint to see keystrokes yet? Presumably you will eventually have to insert them into some sort of Windows queue before they get handed back to Fractint... Hmmmm. Or are you able to keep DOS-style keystroke processing for the time being? - Hal Lane ######################### # hallane@earthlink.net <mailto:hallane@earthlink.net> # #########################
-----Original Message----- From: fractdev-bounces+hallane=earthlink.net@mailman.xmission.com [mailto:fractdev-bounces+hallane=earthlink.net@mailman.xmission.com]On Behalf Of Richard Sent: Sunday, December 10, 2006 5:54 PM To: fractdev@mailman.xmission.com Subject: [Fractdev] first text screen rendering
I've got the intro screen rendering now.... <http://blogs.xmission.com/legalize/2006/12/10/fractint-for-windows -first-text-screen/>
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In article <MDBBJLBFBICIIEIHFBMEKELBCOAA.hallane@earthlink.net>, "Hal Lane" <hallane@earthlink.net> writes:
From the first time you mentioned that for the purpose of just getting Fractint up and running you intended to implement a text screen in Windows, I have always thought that this was a clever way to avoid having to create large amounts of Windows display code during the initial phases of porting Fractint to Windows.
Well it doesn't really avoid any code -- you still have to do what you have to do :-). But it stuffs it into the existing code framework of fractint.
Great idea.
You can congratulate Ken Shirriff and Bert Tyler who first used this trick; I'm just immitating them!
Any luck with getting Fractint to see keystrokes yet?
I've sort of got it half-eating a keystroke. It seems that its not removing the keystroke from its internal buffer, so every time fractint asks for they keystroke, it keeps eating the same key. I'm working on it though..
Presumably you will eventually have to insert them into some sort of Windows queue before they get handed back to Fractint...
Hmmmm. Or are you able to keep DOS-style keystroke processing for the time being?
Its all Windows, just done in a weird way :-). You wouldn't write a Windows app like this from scratch, but its the easiest way to port fractint as it stands. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>
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Richard