In article <1174855092.3938.6.camel@linux.site>, Jonathan Osuch <osuchj@avalon.net> writes:
While browsing through the Fractint for Windows source, I noticed that you have the Xfractint version as 3.04. I don't recall the exact date, but we have had the same versions numbers on Xfractint and Fractint for many years now.
If there are two places where the version is being tracked, the second one should just be eliminated. With this branch, the Xfractint code is more like the Windows code than ever before. Most, if not all, of the #ifdef XFRACT stuff should go away. But it won't go away until I've finished the X11 driver, which won't be until later. At this point the branch compile xfractint, but it won't do anything useful. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>
On Mon, 2007-03-26 at 15:14 -0600, Richard wrote:
While browsing through the Fractint for Windows source, I noticed that you have the Xfractint version as 3.04. I don't recall the exact date, but we have had the same versions numbers on Xfractint and Fractint for many years now.
If there are two places where the version is being tracked, the second one should just be eliminated. With this branch, the Xfractint code is more like the Windows code than ever before. Most, if not all, of the #ifdef XFRACT stuff should go away. But it won't go away until I've finished the X11 driver, which won't be until later. At this point the branch compile xfractint, but it won't do anything useful.
My point was that one of your commits put the old code back in. I'll take it back out. Jonathan
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Richard