<http://www.xmission.com/~legalize/fractals/fractdev/FractIntSetup-21.00.beta2.msi> Fixed: - updside-down image issue - up arrow/down arrow mixup issue - palette editor displays, but R00/G00/B00 text is wrong -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>
Many thanks Richard, Well done on your efforts :) I am running XP with a true colour (32bit) 1280 * 1024 screen. The first thing I find is that <Ctrl> arrow keys run the same speed as the arrow keys. The arrow keys work in the opposite direction (need reversing for up and down). When I went from IFS to Henon, the screen did not refresh and the second image was superimposed on the first. The same went for Lsystem. But if another fractal like a mandelbrot or a julia was run, the screen is cleared. After a few fractals, the screen locked up but allowed keyboard entry ok, but the image would not update. Once I got into orbit window, I could not turn it off. The screen updating is fa slower than Winfract (or Manpwin) probably because each pixels is being done rather than a group. Both Manpwin and WinFract would change RAM but only update the screen every second. I have difficulty getting boundary tracing to work. The screen just keeps the zoombox displayed and nothing else happens. Rotate plaette doesn't work. Stereogram crashes Fractint. Palette editing doesn't work. I guess that this is enough for now :) Paul. ---------------------------------------------------------- Paul de Leeuw Computers NSW Central Coast, Australia Email: pdeleeuw@deleeuw.com.au www: < http://www.deleeuw.com.au> ABN 72 360 822 562 ---------------------------------------------------------- -----Original Message----- From: fractdev-bounces+pdeleeuw=telstra.com@mailman.xmission.com [mailto:fractdev-bounces+pdeleeuw=telstra.com@mailman.xmission.com] On Behalf Of Richard Sent: Monday, 22 January 2007 5:03 PM To: fractdev@mailman.xmission.com Subject: [Fractdev] beta 2 <http://www.xmission.com/~legalize/fractals/fractdev/FractIntSetup-21.00.bet a2.msi> Fixed: - updside-down image issue - up arrow/down arrow mixup issue - palette editor displays, but R00/G00/B00 text is wrong -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/> _______________________________________________ Fractdev mailing list Fractdev@mailman.xmission.com http://mailman.xmission.com/cgi-bin/mailman/listinfo/fractdev
In article <007001c73e10$30832b50$0301a8c0@Production>, "Paul" <pdeleeuw@deleeuw.com.au> writes:
The first thing I find is that <Ctrl> arrow keys run the same speed as the arrow keys. The arrow keys work in the opposite direction (need reversing for up and down).
Can I get some more specifics on the arrow keys being backwards? I seem to get the correct results when I run it. Maybe I'm just confused about what its supposed to be, but it looks right to me when I run it. I'll look at the speed issue, but its probably a side effect of the polling I/O architecture and might not ever be fixed as long as the polling I/O remains. There are some things that just don't map well from the polling world and I'll probably leave them "busted" as its not worth the trouble of fixing it when my ultimate goal is to remove the polling I/O model entirely.
After a few fractals, the screen locked up but allowed keyboard entry ok, but the image would not update.
I have seen this too and I don't yet know the cause. Lots of good bug reports here, thanks for your help! I'll report back on individual issues as I get to them. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>
Hi Richard, When I zoom in (a few presses of PgUp key) I get a zoom box display. When I then press the up arrow key, the zoom box moves down. When I press the down arrow key, it moves up. The correct area as displayed then appears in the new image. I find it hard to believe that the keys would work differentunder XP than they would under other Windows 32 bit environments. I suspect that it is simply a matter of reversing the keys as the code works ok. Do you have a message loop yet? Mouse control would simplify much of this functionality. This is where some of the ManpWin or Winfract code may help. This is fun :) Paul. ---------------------------------------------------------- Paul de Leeuw Computers NSW Central Coast, Australia Email: pdeleeuw@deleeuw.com.au www: < http://www.deleeuw.com.au> ABN 72 360 822 562 ---------------------------------------------------------- -----Original Message----- From: fractdev-bounces+pdeleeuw=telstra.com@mailman.xmission.com [mailto:fractdev-bounces+pdeleeuw=telstra.com@mailman.xmission.com] On Behalf Of Richard Sent: Tuesday, 23 January 2007 4:19 AM To: Fractint developer's list Subject: Re: [Fractdev] beta 2 In article <007001c73e10$30832b50$0301a8c0@Production>, "Paul" <pdeleeuw@deleeuw.com.au> writes:
The first thing I find is that <Ctrl> arrow keys run the same speed as the arrow keys. The arrow keys work in the opposite direction (need reversing for up and down).
Can I get some more specifics on the arrow keys being backwards? I seem to get the correct results when I run it. Maybe I'm just confused about what > > its supposed to be, but it looks right to me when I run it.
In article <000401c73e60$a7cb4e90$0301a8c0@Production>, "Paul" <pdeleeuw@deleeuw.com.au> writes:
When I zoom in (a few presses of PgUp key) I get a zoom box display. When I then press the up arrow key, the zoom box moves down. [...]
OK, I'll look at that. When I move the cursor in the palette editor, it moves as expected.
Do you have a message loop yet?
You can't do anything in Windows without a message loop.
Mouse control would simplify much of this functionality. This is where some of the ManpWin or Winfract code may help.
Again, this is something that might just be too much of a bother until we ditch the polled I/O model. Fractint's mouse support is too low-level to incorporate directly and I don't want to spend a lot of time working on something that's just going to be thrown away. Remember that "making it work just like DOS" is not the goal. Turning it into a modern Windows application is the goal. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>
In article <000401c73e60$a7cb4e90$0301a8c0@Production>, "Paul" <pdeleeuw@deleeuw.com.au> writes:
When I zoom in (a few presses of PgUp key) I get a zoom box display. When I then press the up arrow key, the zoom box moves down. When I press the down arrow key, it moves up.
OK, this is just odd. When I do this (PgUp a few times, then arrow keys), up arrow moves the box up and down arrow moves the box down.
The correct area as displayed then appears in the new image. I find it hard to believe that the keys would work differentunder XP than they would under other Windows 32 bit environments.
No, the keys are all the same under all Windows versions (even Win16).
I suspect that it is simply a matter of reversing the keys as the code works ok.
No, that's not it because *I* am getting the right thing. Are you sure you're using beta 2? :-) Beta 1 had the problem that everything drawn was flipped vertically. Meaning that the keys were processed right, but everything was drawn upside down. With the mandelbrot fractal you don't notice it because of the symmetry, but I noticed it when I got the palette editor to show. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>
Hi Richard, The version I am using is 20.99.4. That's the one I installed from your message of Tue 23/01/2007 1:02 PM (my time) Regards, Paul. ---------------------------------------------------------- Paul de Leeuw Computers NSW Central Coast, Australia Email: pdeleeuw@deleeuw.com.au www: < http://www.deleeuw.com.au> ABN 72 360 822 562 ---------------------------------------------------------- -----Original Message----- From: fractdev-bounces+pdeleeuw=deleeuw.com.au@mailman.xmission.com [mailto:fractdev-bounces+pdeleeuw=deleeuw.com.au@mailman.xmission.com] On Behalf Of Richard Sent: Tuesday, 23 January 2007 1:02 PM To: Fractint developer's list Subject: Re: [Fractdev] beta 2 No, that's not it because *I* am getting the right thing. Are you sure you're using beta 2? :-) Beta 1 had the problem that everything drawn was flipped vertically. Meaning that the keys were processed right, but everything was drawn upside down. With the mandelbrot fractal you don't notice it because of the symmetry, but I noticed it when I got the palette editor to show. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/> _______________________________________________ Fractdev mailing list Fractdev@mailman.xmission.com http://mailman.xmission.com/cgi-bin/mailman/listinfo/fractdev
In article <003101c73ea0$9e4ec3c0$0301a8c0@Production>, "Paul" <pdeleeuw@deleeuw.com.au> writes:
The version I am using is 20.99.4. That's the one I installed from your message of Tue 23/01/2007 1:02 PM (my time)
Hrm! Can I email you a debug build privately to gather some debug info from your run? -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>
In article <000401c73e60$a7cb4e90$0301a8c0@Production>, "Paul" <pdeleeuw@deleeuw.com.au> writes:
When I zoom in (a few presses of PgUp key) I get a zoom box display. When I then press the up arrow key, the zoom box moves down. When I press the down arrow key, it moves up.
When you're in the text screens, do the up/down arrow keys work as expected? Its the same keyboard code for both text and graphics, so... if the zoom box isn't moving the right direction, I suspect you're on beta 1. When you select the properties on fractint.exe in windows explorer, what file version does it have? -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>
Hi Richard, Yes the arrow keys work correctly in the text screens. Version here is 1.0.0.1. Hmmmm.... I'll try downloading again... I uninstalled the previosus version.... Reinstalled the downloaded file and it still gives the same version :( But the good news is that the arrow keys work correctly and the palette edit box works. Maybe the beta version can be written to the opening screen to allow early detection of the incorrect version. Sorry about the trouble. Paul. ---------------------------------------------------------- Paul de Leeuw Computers NSW Central Coast, Australia Email: pdeleeuw@deleeuw.com.au www: < http://www.deleeuw.com.au> ABN 72 360 822 562 ---------------------------------------------------------- -----Original Message----- From: fractdev-bounces+pdeleeuw=telstra.com@mailman.xmission.com [mailto:fractdev-bounces+pdeleeuw=telstra.com@mailman.xmission.com] On Behalf Of Richard Sent: Tuesday, 23 January 2007 1:04 PM To: Fractint developer's list Subject: Re: [Fractdev] beta 2 In article <000401c73e60$a7cb4e90$0301a8c0@Production>, "Paul" <pdeleeuw@deleeuw.com.au> writes:
When I zoom in (a few presses of PgUp key) I get a zoom box display. When I then press the up arrow key, the zoom box moves down. When I press the down arrow key, it moves up.
When you're in the text screens, do the up/down arrow keys work as expected? Its the same keyboard code for both text and graphics, so... if the zoom box isn't moving the right direction, I suspect you're on beta 1. When you select the properties on fractint.exe in windows explorer, what file version does it have? -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/> _______________________________________________ Fractdev mailing list Fractdev@mailman.xmission.com http://mailman.xmission.com/cgi-bin/mailman/listinfo/fractdev
In article <003201c73ea2$5295edd0$0301a8c0@Production>, "Paul" <pdeleeuw@deleeuw.com.au> writes:
Version here is 1.0.0.1. Hmmmm.... I'll try downloading again...
OK, I'll check that; it could be a bug. Yes the file version is incorrect. What does it say for Product Version? Beta 2 should say 20, 99, 5, 0.
But the good news is that the arrow keys work correctly and the palette edit box works. Maybe the beta version can be written to the opening screen to allow early detection of the incorrect version.
Yeah, its in the screen, except I forgot to update it in the source so beta 2 erroneously says 20.99.4 on the intro screen instead of 20.99.5. The version is also shown in the support information link in Add/Remove Programs. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>
In article <007001c73e10$30832b50$0301a8c0@Production>, "Paul" <pdeleeuw@deleeuw.com.au> writes:
The first thing I find is that <Ctrl> arrow keys run the same speed as the arrow keys. The arrow keys work in the opposite direction (need reversing for up and down).
Fixed.
When I went from IFS to Henon, the screen did not refresh and the second image was superimposed on the first. The same went for Lsystem. But if another fractal like a mandelbrot or a julia was run, the screen is cleared.
Fixed.
I have difficulty getting boundary tracing to work. The screen just keeps the zoombox displayed and nothing else happens.
This sounds just like the "freeze after a while" bug; does boundary tracing work if its the first image you render?
Palette editing doesn't work.
Can you be more specific than "doesn't work"? Does it display the palette at all? I had it displaying, but the R00/G00/B00 text wasn't displaying right yet. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>
Hi Richard, I don't even enter the palette edit screen. Nothing happens at all. The fractal continues to be displayed. Regards, Paul. ---------------------------------------------------------- Paul de Leeuw Computers NSW Central Coast, Australia Email: pdeleeuw@deleeuw.com.au www: < http://www.deleeuw.com.au> ABN 72 360 822 562 ---------------------------------------------------------- -----Original Message----- From: fractdev-bounces+pdeleeuw=telstra.com@mailman.xmission.com [mailto:fractdev-bounces+pdeleeuw=telstra.com@mailman.xmission.com] On Behalf Of Richard Sent: Tuesday, 23 January 2007 12:26 PM To: Fractint developer's list Subject: Re: [Fractdev] beta 2 In article <007001c73e10$30832b50$0301a8c0@Production>, "Paul" <pdeleeuw@deleeuw.com.au> writes:
Palette editing doesn't work.
Can you be more specific than "doesn't work"? Does it display the palette at all? I had it displaying, but the R00/G00/B00 text wasn't displaying right yet. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html>
Legalize Adulthood! <http://blogs.xmission.com/legalize/> _______________________________________________ Fractdev mailing list Fractdev@mailman.xmission.com http://mailman.xmission.com/cgi-bin/mailman/listinfo/fractdev
In article <002c01c73e8e$7fdfccc0$0301a8c0@Production>, "Paul" <pdeleeuw@deleeuw.com.au> writes:
I don't even enter the palette edit screen. Nothing happens at all. The fractal continues to be displayed.
So you start fractint, select 320x200 Win32 and get the default mandel image. You press 'e' and nothing happens? -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>
Correct! ---------------------------------------------------------- Paul de Leeuw Computers NSW Central Coast, Australia Email: pdeleeuw@deleeuw.com.au www: < http://www.deleeuw.com.au> ABN 72 360 822 562 ---------------------------------------------------------- -----Original Message----- From: fractdev-bounces+pdeleeuw=telstra.com@mailman.xmission.com [mailto:fractdev-bounces+pdeleeuw=telstra.com@mailman.xmission.com] On Behalf Of Richard Sent: Tuesday, 23 January 2007 12:55 PM To: Fractint developer's list Subject: Re: [Fractdev] beta 2 In article <002c01c73e8e$7fdfccc0$0301a8c0@Production>, "Paul" <pdeleeuw@deleeuw.com.au> writes:
I don't even enter the palette edit screen. Nothing happens at all. The fractal continues to be displayed.
So you start fractint, select 320x200 Win32 and get the default mandel image. You press 'e' and nothing happens?
In article <45B5842D.2080305@thuntek.net>, "Lee H. Skinner" <skinner@thuntek.net> writes:
Palette editor and browser both seem to work now. - Lee
Great -- do you see the R00/G00/B00 text on the palette editor? Its not showing on my dev box. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>
I run Windows at 1024x768, but I run Fractint in DOS at 1600x1200. If I choose a video mode of 1600x1200, I would prefer it to change my windows settings to full screen 1600x1200 (some applications actually do this) and then revert back when Fractint terminates. If I choose 1600x1200 now, most of the picture is off screen with no way no scroll as the scrollbars are also off-screen! Lee
In article <45B58729.6010303@thuntek.net>, "Lee H. Skinner" <skinner@thuntek.net> writes:
If I choose a video mode of 1600x1200, I would prefer it to change my windows settings to full screen 1600x1200 (some applications actually do this) and then revert back when Fractint terminates. If I choose 1600x1200 now, most of the picture is off screen with no way no scroll as the scrollbars are also off-screen!
Not only that... there are no scrollbars! I could add code to change the desktop resolution, but its not considered "friendly" behavior to change a user's desktop resolution when running as a regular Win32 application. However, this is perfectly normal for a full-screen DirectX application and it was my intention that a full-screen mode would be in a DirectX drivera and that the GDI driver was for windowed operation at whatever resolution your desktop could handle. I should probably add checks in the validate video mode function for the GDI driver to omit any video mode that's larger than the desktop. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>
In article <002c01c73e8e$7fdfccc0$0301a8c0@Production>, "Paul" <pdeleeuw@deleeuw.com.au> writes:
I don't even enter the palette edit screen. Nothing happens at all. The fractal continues to be displayed.
OK, this *really* sounds like you're using beta 1, particularly with the upside-down zoom box movement... beta 1 did not display the palette editor. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>
In article <007001c73e10$30832b50$0301a8c0@Production>, "Paul" <pdeleeuw@deleeuw.com.au> writes:
Once I got into orbit window, I could not turn it off.
If I had the orbit window displayed and then press ESC to display the main menu then return to image, the orbit window was off. Does that work for you? -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>
In article <E1H9ARS-000545-00@xmission.xmission.com>, Richard <legalize@xmission.com> writes:
In article <007001c73e10$30832b50$0301a8c0@Production>, "Paul" <pdeleeuw@deleeuw.com.au> writes:
Once I got into orbit window, I could not turn it off.
If I had the orbit window displayed and then press ESC to display the main menu then return to image, the orbit window was off.
Does that work for you?
BTW, this was the same behavior as DOS fractint. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>
Hi Richard, Hmmmm it would be better as a toggle. But it is not so important. I haven't tested the DOS version for quite a while :) Paul. ---------------------------------------------------------- Paul de Leeuw Computers NSW Central Coast, Australia Email: pdeleeuw@deleeuw.com.au www: < http://www.deleeuw.com.au> ABN 72 360 822 562 ---------------------------------------------------------- -----Original Message----- From: fractdev-bounces+pdeleeuw=deleeuw.com.au@mailman.xmission.com [mailto:fractdev-bounces+pdeleeuw=deleeuw.com.au@mailman.xmission.com] On Behalf Of Richard Sent: Tuesday, 23 January 2007 12:32 PM To: Fractint developer's list Subject: Re: [Fractdev] beta 2 In article <E1H9ARS-000545-00@xmission.xmission.com>, Richard <legalize@xmission.com> writes:
In article <007001c73e10$30832b50$0301a8c0@Production>, "Paul" <pdeleeuw@deleeuw.com.au> writes:
Once I got into orbit window, I could not turn it off.
If I had the orbit window displayed and then press ESC to display the main menu then return to image, the orbit window was off.
Does that work for you?
BTW, this was the same behavior as DOS fractint. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/> _______________________________________________ Fractdev mailing list Fractdev@mailman.xmission.com http://mailman.xmission.com/cgi-bin/mailman/listinfo/fractdev
In article <002e01c73e8e$d81b89b0$0301a8c0@Production>, "Paul" <pdeleeuw@deleeuw.com.au> writes:
Hmmmm it would be better as a toggle. But it is not so important.
I agree, but the question is... is it behaving differently than the DOS version. Now I know I said I wasn't trying to be exactly like the DOS version for some things, but for this it would apply. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>
That's fine! Let's forget this one until the "new" version :) ---------------------------------------------------------- Paul de Leeuw Computers NSW Central Coast, Australia Email: pdeleeuw@deleeuw.com.au www: < http://www.deleeuw.com.au> ABN 72 360 822 562 ---------------------------------------------------------- -----Original Message----- From: fractdev-bounces+pdeleeuw=deleeuw.com.au@mailman.xmission.com [mailto:fractdev-bounces+pdeleeuw=deleeuw.com.au@mailman.xmission.com] On Behalf Of Richard Sent: Tuesday, 23 January 2007 12:56 PM To: Fractint developer's list Subject: Re: [Fractdev] beta 2 In article <002e01c73e8e$d81b89b0$0301a8c0@Production>, "Paul" <pdeleeuw@deleeuw.com.au> writes:
Hmmmm it would be better as a toggle. But it is not so important.
I agree, but the question is... is it behaving differently than the DOS version. Now I know I said I wasn't trying to be exactly like the DOS version for some things, but for this it would apply. --
Hi Richard, Yes it does. :) Paul. ---------------------------------------------------------- Paul de Leeuw Computers NSW Central Coast, Australia Email: pdeleeuw@deleeuw.com.au www: < http://www.deleeuw.com.au> ABN 72 360 822 562 ---------------------------------------------------------- -----Original Message----- From: fractdev-bounces+pdeleeuw=deleeuw.com.au@mailman.xmission.com [mailto:fractdev-bounces+pdeleeuw=deleeuw.com.au@mailman.xmission.com] On Behalf Of Richard Sent: Tuesday, 23 January 2007 12:27 PM To: Fractint developer's list Subject: Re: [Fractdev] beta 2 In article <007001c73e10$30832b50$0301a8c0@Production>, "Paul" <pdeleeuw@deleeuw.com.au> writes:
Once I got into orbit window, I could not turn it off.
If I had the orbit window displayed and then press ESC to display the main menu then return to image, the orbit window was off. Does that work for you? -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/> _______________________________________________ Fractdev mailing list Fractdev@mailman.xmission.com http://mailman.xmission.com/cgi-bin/mailman/listinfo/fractdev
In article <007001c73e10$30832b50$0301a8c0@Production>, "Paul" <pdeleeuw@deleeuw.com.au> writes:
Rotate plaette doesn't work.
Fixed -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>
In article <007001c73e10$30832b50$0301a8c0@Production>, "Paul" <pdeleeuw@deleeuw.com.au> writes:
Palette editing doesn't work.
100% there now that text is on screen. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>
In article <45B6CAE1.7000704@thuntek.net>, "Lee H. Skinner" <skinner@thuntek.net> writes:
What are the biggest hurdles left (other than speed to match DOS)?
The roadmap looks like this near-term: - fix remaining win32 bugs - widespread release of win32 beta - implement missing x11 driver bits - fix x11 driver bugs - x11 alpha - fix x11 driver bugs - widespread release of x11 beta -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>
Hi Richard, Once you get the final tested version out there, I gues then we need to get a windows look and feel version with menus a bit like WinFract. Then I would like to add the following items that are in ManpWin: True colour PNG file for true colour support Animation scripting and processing - Zoom - Julia set animation for selected paths, circlies etc across Mandelbrot Set Control of Fractint via WM_COPYDATA messages (send argument string and return image data) so that the program does not need to be restarted each time. Real time 3d generation (rather than all that tedious mucking about in hyperspace with saving to a file first) Best regards, Paul. ---------------------------------------------------------- Paul de Leeuw Computers NSW Central Coast, Australia Email: pdeleeuw@deleeuw.com.au www: < http://www.deleeuw.com.au> ABN 72 360 822 562 ---------------------------------------------------------- -----Original Message-----
What are the biggest hurdles left (other than speed to match DOS)?
The roadmap looks like this near-term: - fix remaining win32 bugs - widespread release of win32 beta - implement missing x11 driver bits - fix x11 driver bugs - x11 alpha - fix x11 driver bugs - widespread release of x11 beta --
In article <00a901c73f77$9cad7520$0301a8c0@Production>, "Paul" <pdeleeuw@deleeuw.com.au> writes:
Once you get the final tested version out there, I gues then we need to get a windows look and feel version with menus a bit like WinFract.
Oh, you want the long-term roadmap too :-) - refactor into an event driven architecture from polling architecture - separate engine and UI code - create native UIs for win32, x11 - add features.... What I'm doing now is plumbing. First, enough plumbing to get Win32 up and running so that modern development environments can be used. Next, enough plumbing so that all that hard work done in creating all those fractal types can be exploited in any number of environments. After all that's done, then putting a pretty face on it bubbles up to the top. My intention is to bring things up to the point where others can add features (because the development environment bar has been lowered considerably) while I continue to work on the plumbing. The plumbing should eventually "get out of the way" enough to match the speed of the XaoS zoomer. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>
Hi Richard, Yes, I am extremely impatient :) I can see so much potential. Thanks for the effort. I have tried to do what you are doing and have given up in despair. It's great that you have made so much progress. Well done. Paul. ---------------------------------------------------------- Paul de Leeuw Computers NSW Central Coast, Australia Email: pdeleeuw@deleeuw.com.au www: < http://www.deleeuw.com.au> ABN 72 360 822 562 ---------------------------------------------------------- -----Original Message----- From: fractdev-bounces+pdeleeuw=deleeuw.com.au@mailman.xmission.com [mailto:fractdev-bounces+pdeleeuw=deleeuw.com.au@mailman.xmission.com] On Behalf Of Richard Sent: Thursday, 25 January 2007 12:36 AM To: Fractint developer's list Subject: Re: [Fractdev] beta 2 What I'm doing now is plumbing. First, enough plumbing to get Win32 up and running so that modern development environments can be used. Next, enough plumbing so that all that hard work done in creating all those fractal types can be exploited in any number of environments. After all that's done, then putting a pretty face on it bubbles up to the top. My intention is to bring things up to the point where others can add features (because the development environment bar has been lowered considerably) while I continue to work on the plumbing. The plumbing should eventually "get out of the way" enough to match the speed of the XaoS zoomer. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/> _______________________________________________ Fractdev mailing list Fractdev@mailman.xmission.com http://mailman.xmission.com/cgi-bin/mailman/listinfo/fractdev
In article <00d401c73fc2$5be1f9d0$0301a8c0@Production>, "Paul" <pdeleeuw@deleeuw.com.au> writes:
Yes, I am extremely impatient :) I can see so much potential.
We'll get there... Once this becomes a real 'release', it will be at a point where you could certainly add PNG support. Honestly, I think truecolor and animation support should wait until we've separated the engine and the UI. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>
Yes Richard, Point taken. Maybe it could just be a fractal library with documented function calls that anyone could link into independent of operating system. Eg a bit like the JPEG library or the PNG library. This would allow a whole range of options. Thanks, Paul. ---------------------------------------------------------- Paul de Leeuw Computers NSW Central Coast, Australia Email: pdeleeuw@deleeuw.com.au www: < http://www.deleeuw.com.au> ABN 72 360 822 562 ---------------------------------------------------------- -----Original Message----- From: fractdev-bounces+pdeleeuw=telstra.com@mailman.xmission.com [mailto:fractdev-bounces+pdeleeuw=telstra.com@mailman.xmission.com] On Behalf Of Richard Sent: Thursday, 25 January 2007 1:44 AM To: Fractint developer's list Subject: Re: [Fractdev] beta 2 Once this becomes a real 'release', it will be at a point where you could certainly add PNG support. Honestly, I think truecolor and animation support should wait until we've separated the engine and the UI. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/> _______________________________________________ Fractdev mailing list Fractdev@mailman.xmission.com http://mailman.xmission.com/cgi-bin/mailman/listinfo/fractdev
In article <00ea01c73ff0$07150ef0$0301a8c0@Production>, "Paul" <pdeleeuw@deleeuw.com.au> writes:
Point taken. Maybe it could just be a fractal library with documented function calls that anyone could link into independent of operating system. Eg a bit like the JPEG library or the PNG library. This would allow a whole range of options.
That's the goal... otherwise all that code written to compute these fractal types would have to be duplicated in other apps and this code would not get used. Most of the engine is already factored out separate from the UI, its just the occasional sprinkling of "if a key was pressed, shortcut return" that needs to be refactored. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>
The plumbing should eventually "get out of the way" enough to match the speed of the XaoS zoomer.
And for those who don't know about XaoS, version 3.2 is bow available at www.fractalfoundation.org/xaos.shtm. It's easy and fascinating to use zooming into fractals in real time. Lee
In article <45B775BC.5000601@thuntek.net>, "Lee H. Skinner" <skinner@thuntek.net> writes:
The plumbing should eventually "get out of the way" enough to match the speed of the XaoS zoomer.
And for those who don't know about XaoS, version 3.2 is bow available at www.fractalfoundation.org/xaos.shtm. It's easy and fascinating to use zooming into fractals in real time.
I love it, but it has one annoying aliasing artifact, particularly at low zoom speeds, that I want to eliminate. I know how to do it and I plan on using fractint as a testbed for the technique. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>
In article <45B7944E.5040207@thuntek.net>, "Lee H. Skinner" <skinner@thuntek.net> writes:
Great, but I assume it will be a while. :-)
I might make a separate 'proof of concept' app, but the intention was always to make it apply to all escape-time complex plane fractals in fractint. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>
In article <007001c73e10$30832b50$0301a8c0@Production>, "Paul" <pdeleeuw@deleeuw.com.au> writes:
Stereogram crashes Fractint.
This works now. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>
participants (3)
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Lee H. Skinner -
Paul -
Richard