Paul, did you get some sort of system for looking at the code yet? -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>
Richard wrote:
Paul, did you get some sort of system for looking at the code yet?
No!! Care to give me access, or is this another exclusive club?? P.N.L. ------------------------------------------------- http://home.att.net/~Paul.N.Lee/PNL_Fractals.html http://www.Nahee.com/Fractals/
Well last I heard, Tim was going to walk you through it... -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>
Hi Guys, Tim has indeed connected me to CVS and I have downloaded the FRACTINT source. Thanks Tim :o) It is a very complicated structure and so I haven't done anything with it yet. I am very busy studying and don't have too much time, but I guess I didn't realise what I was getting myself into :o) But I will take it steady and learn as I go. You guys blow me away with your experience and understanding. Thanks for taking the time to help me get up to speed. Paul. ---------------------------------------------------------- Paul de Leeuw Computers NSW Central Coast, Australia Email: pdeleeuw@deleeuw.com.au www: < http://www.deleeuw.com.au> ABN 72 360 822 562 ---------------------------------------------------------- -----Original Message----- From: fractdev-bounces+pdeleeuw=telstra.com@mailman.xmission.com [mailto:fractdev-bounces+pdeleeuw=telstra.com@mailman.xmission.com] On Behalf Of Richard Sent: Thursday, 29 March 2007 3:02 PM To: Fractint developer's list Subject: Re: [Fractdev] Paul online yet? Well last I heard, Tim was going to walk you through it... -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/> _______________________________________________ Fractdev mailing list Fractdev@mailman.xmission.com http://mailman.xmission.com/cgi-bin/mailman/listinfo/fractdev
In article <E1HWnvr-00044c-4i@pecan.exetel.com.au>, "Paul" <pdeleeuw@deleeuw.com.au> writes:
Tim has indeed connected me to CVS and I have downloaded the FRACTINT source. Thanks Tim :o)
OK, keep an eye on the code in the branch as I'm generally transforming the entire body of source. For instance, I replace "magic numbers" as much as possible with symbols like WHICHIMAGE_RED instead of the constant 1 so that you can understand the conditionals better. This is just "phase 1" of the overhaul. The roadmap ahead includes things like engine/ui separation -- right now they are very coupled. Also on the roadmap is an eventual migration to C++ with responsibilities divided into objects and interfaces. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>
Wow Richard, You are a very busy beaver. The separation will be valuable as the fractal stuff can simply be a library that can be linked into a range of environments. The more generic it can be made, the easier it will be to add new features. C++ will be great for upgrading to true colour etc. Well done on a great effort. Thanks, Paul. ---------------------------------------------------------- Paul de Leeuw Computers NSW Central Coast, Australia Email: pdeleeuw@deleeuw.com.au www: < http://www.deleeuw.com.au> ABN 72 360 822 562 ---------------------------------------------------------- -----Original Message----- From: fractdev-bounces+pdeleeuw=deleeuw.com.au@mailman.xmission.com [mailto:fractdev-bounces+pdeleeuw=deleeuw.com.au@mailman.xmission.com] On Behalf Of Richard Sent: Thursday, 29 March 2007 10:57 PM To: Fractint developer's list Subject: Re: [Fractdev] Paul online yet? In article <E1HWnvr-00044c-4i@pecan.exetel.com.au>, "Paul" <pdeleeuw@deleeuw.com.au> writes:
Tim has indeed connected me to CVS and I have downloaded the FRACTINT source. Thanks Tim :o)
OK, keep an eye on the code in the branch as I'm generally transforming the entire body of source. For instance, I replace "magic numbers" as much as possible with symbols like WHICHIMAGE_RED instead of the constant 1 so that you can understand the conditionals better. This is just "phase 1" of the overhaul. The roadmap ahead includes things like engine/ui separation -- right now they are very coupled. Also on the roadmap is an eventual migration to C++ with responsibilities divided into objects and interfaces. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/> _______________________________________________ Fractdev mailing list Fractdev@mailman.xmission.com http://mailman.xmission.com/cgi-bin/mailman/listinfo/fractdev
In article <E1HWuIM-0006IX-NA@pecan.exetel.com.au>, "Paul" <pdeleeuw@deleeuw.com.au> writes:
[...] C++ will be great for upgrading to true colour etc.
Its already using a C++ compiler, so if you want to add new code and it would be more natural as a class, you can do that. You just need to expose some 'extern "C" { ... }' stuff for the rest of fractint to call into your class through a C style API. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>
participants (3)
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Paul -
Paul N. Lee -
Richard