Jonathan, I'm (finally) looking into the scrolling screen again. I did a CVS update and picked up some of your changes. At first glance I didn't mind the way I had it as much as I remembered, but the emails are really no longer appropriate. If you have any more thoughts let me know. Right now I'm leaning back toward having the "primary authors" just being whoever is currently active again, which is just the two of us. If you have any opinions about this let me know. Tim Tim
Tim,
Jonathan, I'm (finally) looking into the scrolling screen again. I did a CVS update and picked up some of your changes. At first glance I didn't mind the way I had it as much as I remembered, but the emails are really no longer appropriate. If you have any more thoughts let me know.
Right now I'm leaning back toward having the "primary authors" just being whoever is currently active again, which is just the two of us. If you have any opinions about this let me know.
No opinions on this. I now have a system with enough hard disk space where I should be able to compile WinFract. Downloaded the VC++ toolkit and the Win 2003 SDK. It (version 18.2) won't compile right out of the box. Hmmm. Could be a 32-bit vs 16-bit compiler problem. Jonathan
Jonathan wrote:
I now have a system with enough hard disk space where I should be > able to compile WinFract. Downloaded the VC++ toolkit and the Win 2003 SDK. It (version 18.2) won't compile right out of the box. Hmmm. Could be a 32-bit vs 16-bit compiler problem.
Sure is. Winfract is a 16 bit windows medium memory model application. This is why Bert was able to share so much fractint code. You'd probably have to compile it with the same compiler we use for DOS. It's been a long time since Microsoft dropped medium model support from their compiler. Tim
Tim,
I now have a system with enough hard disk space where I should be > able to compile WinFract. Downloaded the VC++ toolkit and the Win 2003 SDK. It (version 18.2) won't compile right out of the box. Hmmm. Could be a 32-bit vs 16-bit compiler problem.
Sure is. Winfract is a 16 bit windows medium memory model application. This is why Bert was able to share so much fractint code. You'd probably have to compile it with the same compiler we use for DOS. It's been a long time since Microsoft dropped medium model support from their compiler.
Although I have the old compiler, I don't have a 16-bit SDK. Not having had any interest in it at the time it was available. What I would like to do is compile WinFract, then drop the latest source in. The menus will need to be fixed, but that should be relatively easy once I'm able to compile successfully. Once that is done, we can merge it with the CVS sources. Jonathan
In article <1137900270.6678.7.camel@linux.site>, Jonathan Osuch <osuchj@avalon.net> writes:
Although I have the old compiler, I don't have a 16-bit SDK.
I might be able to dig one up on the MSDN subscription archive if you need it. Let me know. -- "The Direct3D Graphics Pipeline"-- code samples, sample chapter, FAQ: <http://www.xmission.com/~legalize/book/> Pilgrimage: Utah's annual demoparty <http://pilgrimage.scene.org>
In article <1137902573.6678.17.camel@linux.site>, Jonathan Osuch <osuchj@avalon.net> writes:
Rich,
Although I have the old compiler, I don't have a 16-bit SDK.
I might be able to dig one up on the MSDN subscription archive if you need it. Let me know.
That would probably help immensely. Thanks.
Downloading now... I'll post back a URL when I've got it uploaded to XMission for you to snatch. -- "The Direct3D Graphics Pipeline"-- code samples, sample chapter, FAQ: <http://www.xmission.com/~legalize/book/> Pilgrimage: Utah's annual demoparty <http://pilgrimage.scene.org>
Jonatrhan wrote:
Although I have the old compiler, I don't have a 16-bit SDK. Not having had any interest in it at the time it was available.
I have the SDK for the MSC/C++ 7.0. I have not used it even once. I am pretty sure that this is the LAST Microsoft compiler that can be used for Winfract as it stands. I'll get it to you. I think Open Watcom (now free) has all those old memory models, but porting Fractint to it would take work. Tim
Tim,
Although I have the old compiler, I don't have a 16-bit SDK. Not having had any interest in it at the time it was available.
I have the SDK for the MSC/C++ 7.0. I have not used it even once. I am pretty sure that this is the LAST Microsoft compiler that can be used for Winfract as it stands. I'll get it to you.
Thanks.
I think Open Watcom (now free) has all those old memory models, but porting Fractint to it would take work.
I have Open Watcom on a CD that came with the wxWidgets book, but I wanted to see if I could get WinFract compiled and running before I started changing things. Jonathan
In article <1137889999.6583.8.camel@linux.site>, jonathan <osuchj@avalon.net> writes:
I now have a system with enough hard disk space where I should be able to compile WinFract. Downloaded the VC++ toolkit and the Win 2003 SDK. It (version 18.2) won't compile right out of the box. Hmmm. Could be a 32-bit vs 16-bit compiler problem.
XFractint is a closer source base for Win32 than the winfract. At one point I had it all compiling, but I didn't get a Win32 driver implemented. -- "The Direct3D Graphics Pipeline"-- code samples, sample chapter, FAQ: <http://www.xmission.com/~legalize/book/> Pilgrimage: Utah's annual demoparty <http://pilgrimage.scene.org>
PS: if anyone wants an academic edition of VS.NET 2003 I have a couple left. I will probably be getting copies of VS.NET 2005 academic edition soon from MS. PPS: maybe fractint developers should consider coming to Pilgrimage for a face-to-face coding frenzy? ;-) That would be fun and you'd get a big chunk of my time that way. -- "The Direct3D Graphics Pipeline"-- code samples, sample chapter, FAQ: <http://www.xmission.com/~legalize/book/> Pilgrimage: Utah's annual demoparty <http://pilgrimage.scene.org>
Rich,
PS: if anyone wants an academic edition of VS.NET 2003 I have a couple left. I will probably be getting copies of VS.NET 2005 academic edition soon from MS.
Does it include C++?
PPS: maybe fractint developers should consider coming to Pilgrimage for a face-to-face coding frenzy? ;-) That would be fun and you'd get a big chunk of my time that way.
The job front is a bit uncertain at this point. I can't even plan a week or two in advance. My current contract was supposed to have run out on the 27th and I was going to be working in Florida for about six months. But, my current contract got extended until February 17th. I am trying to get hired by the utility, which may happen shortly. Soo... We'll have to wait and see. Jonathan
In article <1137901959.6678.13.camel@linux.site>, Jonathan Osuch <osuchj@avalon.net> writes:
PS: if anyone wants an academic edition of VS.NET 2003 I have a couple left. I will probably be getting copies of VS.NET 2005 academic edition soon from MS.
Does it include C++?
VS.NET 2003 academic edition includes C++, C#, J# and VB.NET. The "express editions" have all the languages stripped out except the one you're interested in, so C++ Expess Edition will have only C++ and not the other languages. VS.NET 2003 also has support for building a simple MSI based installer for your output. The only difference between the academic edition and the professional edition is that the license prohibits you from redistributing the redistributables (i.e. you can provide a link to where users can download the DirectX runtime from the MS site required for your app, but you can't supply the DirectX runtime directly to them) and the help files (MSDN Library) isn't included, but you can access all the help online or download the Platform SDK help locally to your machine.
PPS: maybe fractint developers should consider coming to Pilgrimage for a face-to-face coding frenzy? ;-) That would be fun and you'd get a big chunk of my time that way.
The job front is a bit uncertain at this point. [...]
I know you guys have variability that may make this impossible/improbable but I thought I'd toss it out there. -- "The Direct3D Graphics Pipeline"-- code samples, sample chapter, FAQ: <http://www.xmission.com/~legalize/book/> Pilgrimage: Utah's annual demoparty <http://pilgrimage.scene.org>
Rich,
VS.NET 2003 academic edition includes C++, C#, J# and VB.NET. The "express editions" have all the languages stripped out except the one you're interested in, so C++ Expess Edition will have only C++ and not the other languages. VS.NET 2003 also has support for building a simple MSI based installer for your output. The only difference between the academic edition and the professional edition is that the license prohibits you from redistributing the redistributables (i.e. you can provide a link to where users can download the DirectX runtime from the MS site required for your app, but you can't supply the DirectX runtime directly to them) and the help files (MSDN Library) isn't included, but you can access all the help online or download the Platform SDK help locally to your machine.
Ah, in that case I would be interested in getting a copy. Thanks. Jonathan
In article <1137902808.6678.20.camel@linux.site>, Jonathan Osuch <osuchj@avalon.net> writes:
Ah, in that case I would be interested in getting a copy. Thanks.
I think I sent one to Tim a while back.... email me back your snail mail address and I'll drop one in the mail. It will be 2 CDs, a prerequisites CD and a product CD with the license key. -- "The Direct3D Graphics Pipeline"-- code samples, sample chapter, FAQ: <http://www.xmission.com/~legalize/book/> Pilgrimage: Utah's annual demoparty <http://pilgrimage.scene.org>
Uploading to my FTP area now... its 259 MB as it includes every conceivable 16-bit SDK they ever made... but it means you shouldn't need to get anything else. I'll send another mail after its uploaded to XMission so you can grab it. Once you've got it, let me know so I can delete it from XMission where I have limited disk space. -- "The Direct3D Graphics Pipeline"-- code samples, sample chapter, FAQ: <http://www.xmission.com/~legalize/book/> Pilgrimage: Utah's annual demoparty <http://pilgrimage.scene.org>
<ftp://ftp.xmission.com/pub/users/l/legalize/misc/EN_16BITSDK.zip> -- "The Direct3D Graphics Pipeline"-- code samples, sample chapter, FAQ: <http://www.xmission.com/~legalize/book/> Pilgrimage: Utah's annual demoparty <http://pilgrimage.scene.org>
In article <1137942039.6690.9.camel@linux.site>, Jonathan Osuch <osuchj@avalon.net> writes:
On Sun, 2006-01-22 at 05:58 -0700, Richard wrote:
<ftp://ftp.xmission.com/pub/users/l/legalize/misc/EN_16BITSDK.zip>
Got it, thanks.
You must have a good download rate... it took me forever to upload 260 MB :) -- "The Direct3D Graphics Pipeline"-- code samples, sample chapter, FAQ: <http://www.xmission.com/~legalize/book/> Pilgrimage: Utah's annual demoparty <http://pilgrimage.scene.org>
In article <1138069152.6430.2.camel@linux.site>, Jonathan Osuch <osuchj@avalon.net> writes:
Okay, now that I have the file and have unpacked it, how do I get what I need? I don't see an obvious subdirectory to look in.
You unpacked the .rar archive, right? I think you want something that says WinSDK, although I didn't inspect the rar archive myself. -- "The Direct3D Graphics Pipeline"-- code samples, sample chapter, FAQ: <http://www.xmission.com/~legalize/book/> Pilgrimage: Utah's annual demoparty <http://pilgrimage.scene.org>
Rich,
Okay, now that I have the file and have unpacked it, how do I get what I need? I don't see an obvious subdirectory to look in.
You unpacked the .rar archive, right? I think you want something that says WinSDK, although I didn't inspect the rar archive myself.
What I need is in win31/sdks/us. Thanks. I've installed the sdk and compiled and run WinFract. Now we'll see what breaks when I put the new source in. Jonathan
Tim,
I've installed the sdk and compiled and run WinFract. Now we'll see what breaks when I put the new source in.
Ugh! Bert put in changes that didn't get migrated to the DOS source. The few I've looked at so far are pretty ugly, which explains why they didn't get migrated. Jonathan
Tim,
Do you have the corresponding DOS version? That might help see the changes. I'm sure I have it.
I have the source on the FC second edition CD. I'll have to look around on computers and disks to see what else I have. I keep running into problems with typedefs. Very odd. I ran across some documentation in the last couple of weeks that described how to program for Windows with portability in mind. But, now I can't remember where it was. Jonathan
In article <1138331230.6573.8.camel@linux.site>, Jonathan Osuch <osuchj@avalon.net> writes:
I ran across some documentation in the last couple of weeks that described how to program for Windows with portability in mind. But, now I can't remember where it was.
Fractint has bigger portability problems than Windows :-). The XFractint sources are a little better in this regard, but they still freak out with all the crazy includes they drag in. -- "The Direct3D Graphics Pipeline"-- code samples, sample chapter, FAQ: <http://www.xmission.com/~legalize/book/> Pilgrimage: Utah's annual demoparty <http://pilgrimage.scene.org>
Tim,
Do you have the corresponding DOS version? That might help see the changes. I'm sure I have it.
Do you have all the diffs from version 18.2 on? I seem to be missing some. I might not have been keeping the ones I didn't create myself. It might be easier to just start applying the diffs and fix things as they break. Although, files like fractint.c and realdos.c aren't used. So the diff approach is going to be a hassle, also. Jonathan
BTW, It's worth mentioning that Visual C++ 2005 Express Edition is available as a free download: http://msdn.microsoft.com/vstudio/express/visualc/ ----- Original Message ----- From: "Richard" <legalize@xmission.com> To: "Fractint developer's list" <fractdev@mailman.xmission.com> Sent: Saturday, January 21, 2006 7:58 PM Subject: Re: [Fractdev] scrolling screen
In article <1137901959.6678.13.camel@linux.site>, Jonathan Osuch <osuchj@avalon.net> writes:
PS: if anyone wants an academic edition of VS.NET 2003 I have a couple left. I will probably be getting copies of VS.NET 2005 academic edition soon from MS.
Does it include C++?
VS.NET 2003 academic edition includes C++, C#, J# and VB.NET. The "express editions" have all the languages stripped out except the one you're interested in, so C++ Expess Edition will have only C++ and not the other languages. VS.NET 2003 also has support for building a simple MSI based installer for your output. The only difference between the academic edition and the professional edition is that the license prohibits you from redistributing the redistributables (i.e. you can provide a link to where users can download the DirectX runtime from the MS site required for your app, but you can't supply the DirectX runtime directly to them) and the help files (MSDN Library) isn't included, but you can access all the help online or download the Platform SDK help locally to your machine.
PPS: maybe fractint developers should consider coming to Pilgrimage for a face-to-face coding frenzy? ;-) That would be fun and you'd get a big chunk of my time that way.
The job front is a bit uncertain at this point. [...]
I know you guys have variability that may make this impossible/improbable but I thought I'd toss it out there. -- "The Direct3D Graphics Pipeline"-- code samples, sample chapter, FAQ: <http://www.xmission.com/~legalize/book/> Pilgrimage: Utah's annual demoparty <http://pilgrimage.scene.org>
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participants (5)
-
Edwin Young -
jonathan -
Jonathan Osuch -
Richard -
Tim Wegner