In article <231cfa238ad5.238ad5231cfa@bigpond.com>, pdeleeuw <pdeleeuw@telstra.com> writes:
I look forward to see what you can come up with.
I did some work on xfractint to factor out the platform stuff into a device layer with an eye looking forward to things like "Win32" devices as well as "DirectX" devices, and so-on. I think that was factored back into the main xfractint source at some point, but I can't remember the status of that at this time. I think Robin was playing with it in his Allegro work, but I'm not sure. -- Ask me about my upcoming book on Direct3D from Addison-Wesley! Direct3D Book <http://www.xmission.com/~legalize/book/> izfree: Open source tools for Windows Installer <http://izfree.sourceforge.net>