5 Feb
2007
5 Feb
'07
4:43 p.m.
In article <1575.2167-28109-1183218194-1170718611@seznam.cz>, =?us-ascii?Q?charlie=20chernohorsky?= <endlessoblivion@seznam.cz> writes:
left aside that both of these solutions do have a problem with possible rgb triplets duplicities (as Paul already pointed out), you also loose the real iteration counts anyway, as everything is just wrapped at 2^16..
32-bit iteration counts can be stored in PNG easily, which is the max of what fractint can handle. (Do we need iteration counts larger than 2^32?) -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>