In article <463BADA1.29644.CE8F26@twegner.swbell.net>, "Tim Wegner" <twegner@swbell.net> writes:
I am sure some of the fractal artists will howl at any loss of functionality, but I think rectangular zoom boxes that may be rotated are sufficiently generalized - not sure we need non-rectangular parallelograms.
I've always envisioned that the samples should always be on a rectangular grid aligned with the coordinate axes of the complex plane. Any distortion or rotation should be done by a display process and not by the sampling process. However, it'll be a while before that sort of notion can be introduced intro fractint. I suspected that's what the "3rd" was for; I'll try to pin it down specifically as I continue to push global state and functions into member variables and methods on objects. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>