In article <3FB13DAF.12614.460218@localhost>, "Tim Wegner" <twegner@swbell.net> writes:
I have to agree with nearly everything Rich said (though I don't share either his skill or enthusiasm for Windows, though I respect him for both).
I'm a self-confessed mass-market slut! :-) However, I would never propose making a sweeping change to fractint that would make it a Windows only program. I do believe in writing a native UI for each target platform rather than trying to do a least-common-denominator approach to a UI, but native UIs are a farther off point from where the Allegro port is right now. The changes I made to xfractint should make it -more- portable to new platforms rather than less, and you would have the ability to have multiple 'drivers' (think: GDI vs. DirectX for Windows, for instance, or curses vs. X11 for linux) for a single platform and switch between them dynamically. My book project is finally feeling like it is near the end and fractint is a project dear to my heart that I want to resume once that is over. -- "The Direct3D Graphics Pipeline"-- code samples, sample chapter, FAQ: <http://www.xmission.com/~legalize/book/> Pilgrimage: Utah's annual demoparty <http://pilgrimage.scene.org>