16 Dec
2006
16 Dec
'06
1:16 p.m.
In article <4583FD7F.32523.909DCA@twegner.swbell.net>, "Tim Wegner" <twegner@swbell.net> writes:
Rich asked:
Does anyone know the reasons behind the sprinkled use of _fastcall throughout the code?
An attempt at code speedups. [...]
Was any performance difference noticed, or was it just sprinkled around the source in hopes of a speedup? -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>