Hi Rich, I had to cut out a lot of code that was difficult to upgrade to 32 bit and didn't support my implementation of true colour. I wanted to use the fractint algorithms as much as possible, but found the same old problems that you are dealing with at the moment. So I cheated and just picked out the stuff I wanted. Fractint has so much wonderful code in it, but it lacks modularity. Hence, my code is a bowl of spaghetti as well :) We'll get there.. I'm sure. Thanks for your efforts. Paul. ---------------------------------------------------------- Paul de Leeuw Computers NSW Central Coast, Australia Email: pdeleeuw@deleeuw.com.au www: < http://www.deleeuw.com.au> ABN 72 360 822 562 ---------------------------------------------------------- -----Original Message----- From: fractdev-bounces+pdeleeuw=telstra.com@mailman.xmission.com [mailto:fractdev-bounces+pdeleeuw=telstra.com@mailman.xmission.com] On Behalf Of Richard Sent: Thursday, 30 November 2006 12:18 PM To: Fractint developer's list Subject: Re: [Fractdev] WinFract compiling? Rich writes:
I have uploaded a zip file:
Also, its going to be a *lot* harder to take advantage of this code because you've changed the names of almost all the source files so a simple "diff and merge" approach can't be used like I was able to do with my old fractint driver code from '99. This means that I will have to study your source code and assimilate its structure to understand how it can be leveraged against fractint.