28 Mar
2007
28 Mar
'07
7:59 a.m.
In article <MDBBJLBFBICIIEIHFBMEIEHIDAAA.hallane@earthlink.net>, "Hal Lane" <hallane@earthlink.net> writes:
When I use 'o' (orbits) I find that today's processors are so fast and screens so large that the tiny pixels showing all the calculations are lit up so fleetingly as to be barely visible.
I believe you can use orbitdelay to slow things down if you want. There are more ways we could visualize the orbit these days, something we could add to the 'todo' list. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>