6 Feb
2006
6 Feb
'06
7:28 p.m.
In article <1139272784.6613.8.camel@linux.site>, Jonathan Osuch <osuchj@avalon.net> writes:
My current dilema is that I have no clue how to figure out where the GPF is occurring. [...]
My first line of attack would be to compile the code in debug in visual studio and then run it in the debugger. It should break on the exact source line where the GPF occurs. Have you tried that? -- "The Direct3D Graphics Pipeline"-- code samples, sample chapter, FAQ: <http://www.xmission.com/~legalize/book/> Pilgrimage: Utah's annual demoparty <http://pilgrimage.scene.org>