In article <1164764163.3567.0.camel@linux.site>, Jonathan Osuch <osuchj@avalon.net> writes:
You should take a look at the code in the experimental module. [...]
Is the allegro module the one you're talking about?
Ah, sorry, you're correct. The allegro module is the one you want.
OK, I looked through the Allegro module and I have these observations: - It looks like a fork of the fractint-float code; the integer code all appears to have been removed from allegro - added a delay routine to the driver interface - fixed the same bug I did that one of the sound routines returns int, not void :-) - "keypressed()" => "fkeypressed()"; I'm not sure of the reason for this change yet, but it appears consistent throughout. Am I missing anything else Jonathan? I didn't do an eyeball review of *every* file, but I did a diff between the allegro module and my xfractint code that I used as the basis for the merge. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>