14 Jan
2007
14 Jan
'07
12:05 p.m.
Hi, If you look at orbit2dlong() and orbit2dfloat(), they don't initialize the color variable. orbit3dlongcalc() and orbit3dfloatcalc() initialize color to 2. So I have followed the same method. I have added this change on the HEAD as well. If it should be something else, let me know. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://www.xmission.com/~legalize/book/download/index.html> Legalize Adulthood! <http://blogs.xmission.com/legalize/>